Missiles and commanders -1 reply

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Medhood

Got Medhoodness

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11th August 2009

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#1 11 years ago

So i was playing Chaos vs Tau today 1 v 1 vsing ai so i made my chaos lord and that tau commander kept on annoying me so i chased him to a conner but he ambushed me with 2 fire warrior squads and all this skyray missile gunships i so i brang some of my raptors and marines but those darn skyrays kept bounching my troopers around and im not really a vechicle guy so i didnt really hav any tanks to attack them so i wanna make all Maine commanders not bounchable from missiles but i dont know how to do that can someone explain how btw i use corsix and i only wanna edit main commandes




Junk angel

Huh, sound?

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28th January 2007

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#2 11 years ago

You have to increase their weight.

For reference I'd recommend you check out the firedragons files. Considering they are the only unit in game that makes a squigoth charge stop, should indicate something.

Not sure on the exact line though.




Redeemed74

Got Redemption?

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6th November 2008

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#3 11 years ago

Like what Junk Angel says, I think what you need is to increase the mass, you can get to it in:

attrib/ebps/races/chaos/troops/chaos_lord/special_attack_physics_ext/mass

It starts out as 25 (in Dark Crusade) and it looks like 65 or 70 will prevent knockdown from most things.




Medhood

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11th August 2009

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#4 11 years ago

k thanks now mylord would stop flying around and hav a chance to attack : )




redrat9595

GF Pwns Me!

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30th June 2009

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#5 11 years ago

Hmmm.I had an idea for a mod.

Redrat