Hey , here is my first model in 3d max, but i still don't know how to convert it in WHM /WHe and then convert it again to EBPS to finaly use it in the game !! Tell me what you think of it !
Pretty nice for a first model you could make that really nice with a bit more modeling
First of all, nice work. secondly what is it?
Tell me more, it took 4 sleepless night to do this, in the end i was talking toFirefly, those dawn firefly ! i don't really know how to make it nice more then that. I don't even kow if i must animate it in Max or wait in the obj edit, it's a single block !( of 123 little premitive forms ) please tell me more !
it's a dreadnought with to sliding spike, heavy flamer and sided 2-barrel shotgun, try to go eazy it's my first, and 3d max it kind of hard, i can only work with it 1 or 2 hours a day !!
that s brilliant! How the hell did you make that? Its awesome!
i see you coming, Thr original file is from the French Community of DoW ( i'm canadien, and i speak french, ) I first took thr 3DS file then, since it come mounted with every weapon, I remove them, and store them away in my basket ! i just MADE myself the new ARM the rest is the work of the ORIGINAL AUTHOR and IN NO way do i claim any credit for the torse, right arm either the leg, ( but the difference kind of clear no? ) ez to see what i have change was that what you meant ?
the model is cool and all but from a game play asthetics/ fluff point of view why would a drednought take a shotgun of any kind when it can get lascannons or for close support assault cannons? cool model tho
very EZ to understand, since, for unknow reason i'm not able to export it in EBP for the Obj editor, i simply stock him with weapon i made for marine use, if you can export it for me please tell me !
I didn't make it!
Hmm... It took you 4 nights ? It would be 5 minutes for me but nevermind.
Model is to simple but probably it has to much polygons to run ingame so I dont think it would work... besides when you were attaching things to the main body.... the textures f**ked up a bit.
But keep trying, and keep learning.