Necron Tomb Stalker mod -1 reply

Please wait...


I'm too cool to Post

50 XP

11th September 2009

0 Uploads

14 Posts

0 Threads

#1 11 years ago

anyone think of this mod?


No retreat, No surrender!

50 XP

20th April 2008

0 Uploads

435 Posts

0 Threads

#2 11 years ago

What in the Emperor's name is a Tomb Stalker?... Sorry I only got familiar with 40k comics and pc games and some novels too


The Internet ends at GF

50 XP

4th March 2003

0 Uploads

129 Posts

0 Threads

#3 11 years ago


The tomb stalker is a titan for necrons that turned up in the medusa V campaign. I think it looks like a massive Tomb spyder (tried to find a photo of it but so far the internets chucking up nothing) I'd imagine the stats would be pretty much 14 all round armour, living metal of course and maybe a couple of the pylons gauss D weapons.

Tomb Stalker - 750pts Scarabs are simply things, thought of as drones and insects and bugs in the Necron army. Produced by Tomb Spyders, they are diminuitive and easily produced on field Tomb Spyders are thought of as the largest non-Tank class Necron on the field. They repair the tombs and the denizens of such tombs. They are giant and powerful, but die easily. But what produces them? Tomb Spyders are not the highest on the food chain. That honor falls to the Tomb Stalker The one who PRODUCES the Tomb Spyders

STATS: WS 3, BS 5, Front 13, Side 14, Rear 14, S 10, I 1, A 2 STRUCTURE POINTS: 3 VOID SHIELDS: 1

EQUIPMENT/WEAPONS/OPTIONS: The Tomb Stalker automatically comes with a total of 2 Titan Close Combat Weapons. These are NOT included in the profile, due to options available. They also mount a Tractor Cannon in their 'mouths', which is directed to the front of the stalker. They also have the following options: - May choose to purchase 2 of the following: Particle Accelerator (FREE), Spyder Tomb (+50pts) - May choose to replace one/both Titan Close Combat Weapon(s) with a Gauss Flux Arc (-10pts each). These do, however, each affect all ene my units within 30" (in a frontal arc). - May also replace the Tractor Cannon for a Gauss Anihillator (see below) for +100pts

(Both have 48" range) Gauss Anihillator (Particle) - Strength D, AP 2 - Ordnance D3, Blast/Barrage Particle Weapon Gauss Anihillator (Beam) - Strength 9, AP 3 - Apocalypse Barrage (3)*, Blast, Melta (36" range) Tractor Cannon (Wave) - Strength D6, AP D6+2 (7 or more = -) - Heavy D6 per unit within range, Pinning, Tractor Cannon Tractor Cannon (Pulse) - Strength 2D6 (10 or more = auto wound), AP D6 - Heavy 2D6, Pinning, Tractor Cannon

SPECIAL RULES: Necrodermis, Necron (yes, it gets WBB), Super Heavy Walker TRACTOR CANNON ('The Web'): Models hit by this are immediately moved 2D6 either directly toward or away from the Tomb Stalker. Should an enemy moved by this effect assault or be assaulted by the Tomb Stalker in that or the immediate next turn, the Tomb Stalker counts as Initiative 10 (as the target becomes disorientated by the disorientating experience) PARTICLE WEAPON: See Soulreaper (See Apocalypse board) for details SPYDER TOMB: Tomb Spyders and their generated Scarab Swarms within 12 inches of the Tomb Stalker count as Necrons for the purpose of Phase Out and We'll Be Back as well. In addition, Tomb Spyders may enter play from the Tomb Stalker (however, this is as if they had deep striked - they may not assault or move on the turn they enter play, and they may not generate Scarab Swarms)

(*: Models under the center of the central blast hole, whether Gargantuan Creatures, Super Heavy, or otherwise are instantly destroyed unless they pass a single Invulnerable Save for every wound they would have taken)


I didn't make it!

0 XP

#4 11 years ago

Answer yer question? ;)