I post to get attention
29th September 2006
Does anyone knows how to make a new model from scratch and add it to DoW DC/SS with skinns?
6th April 2008
u need 3ds max for a start...
17th May 2006
Well your also going to need photoshop or somthing close to it for that aspect of it...
Addicted to GF
2nd February 2006
Tau're;4544743u need 3ds max for a start...[/quote] [quote=Kendall2000;4546848]Well your also going to need photoshop or somthing close to it for that aspect of it...
No. I do believe he asked for some help, not a list of programs that cost money to use. Whatever happened to actually helping out? You can actually create a brand new model for DoW without ever paying any money at all, as you should already know if you're shooting down new modders this early. To start, you'll need a 3D modeling application. Though 3dS Max 8 would be preferable, that costs money. Lots of money. I would have to recommend Blender, mainly because I have experience with it, and because mudflap has a working importer/exporter for it. The exporter should be able to get your models ingame if you follow through correctly, and any questions you have can probably be best answered in it's thread. You can find various tutorials for any 3D modeling program you use, so once you've decided on which to use, searching around on various related forums and websites should be able to help you get started creating models from scratch. I would recommend just messing around with it at first, seeing what can be done and learning the controls before actually creating anything for use in a game. Blender: blender.org - Home Mudflap's Thread: RelicNews Forums - DOW Model Exporting Tools for Blender (Static Meshes) Should you choose to go the Blender route, this may be of great help: Blender 3D: Noob to Pro - Wikibooks, collection of open-content textbooks If you wish to carry on from here with creating textures, you'll now need something like Gimp. It doesn't really matter what program you create the texture with, as long as the file is eventually converted to a .tga file so it can be used. Before you can create it though, you'll need to create a UV map of you current model, and then make an image of it so you can begin work. UV work varies from program to program, so you'll have to search or ask based on which 3D application you choose to go with. I cant be of much more help as far as textures go, so you'd have to ask around a bit more. Hopefully this should be able to get you started though, even if it is somewhat complicated at first. Also, if you wish to ask anything about Blender (should you choose to use it), feel free to ask, as I've been using it for years now and will gladly help with pretty much anything.
There are many free programs for editing textures, Gimp, Paint.net(which is pretty good) There are more but i believe those to be the biggest ones. As long as your program saves to tga. or dds. format. next you'll need IBboard's texture tool, this is also free Skins@HWT » Downloads » Download Details » Dawn of War Texture Tool v1.8.1 (Powered by Grots) This one will help you compile your textures or skins into team colorable files for the army painter and more. There are plenty of really good tutorials out there just look around a bit. Regards WT