thudmeizer may know of some coders/animators that might be able to help, the CtC model files just need putting in the right folders and editing with the AE and they're good to go
what, do they not need animating?
As I remember the animations are all in the WHE file.
First off - I'd go trough your list and rethink it a lot - what exactly do you want to be there and WHY!! - please try something else then just cool
Chaos Terminators -Why? Obliterators fill the role of normal termies and possesed of assault ones... Traitor Guardsmen -Cultists have more or less exactly the same as TG Land Raider -wouldn't it be a problem for them to have two ultimates? Chaos Spawn -possible yes, if you found a unique role
Space Marines Terminator Chaplain -What should he have? Scout Bikers -Bikes are strongly advised against - pathing issues of the squad Venerable Dred -possible - as ulti or unique 1 off choice?
Imperial Guard - looks like you should have three paths, each giving you different units... Rough Riders -could be a quick reponse unit - possible Tanith Ghosts -What role? And it's not good to have them next to drops and rough rier Drop Troops -possible, except they'd be like droppable kasrkin
Necrons Attack Scarabs -in which tier? In which role? Essense of the Deceiver Abilities?
Tau - the Tau seem okay, but both appear to be more or less mont'ka choices, thus problematic Drone Sniper Team Piranha Skimmer
Orks Grot Suiside Wheelers -could be a funny idea Battle Fortress -what is it? A large vehicle? Kommandos -another possible yes - though 'ard Boyz would have been better
Eldar Autrach In which role again? support hero? Main hero, pushing the farseer to a support role? Silver Lancer Jetbikes -again jetbike problem - would have been better if wraithguard
Swooping Hawks -they'd overlap too much with banshees and spiders Harlequin Death Jester -beefed up reaper....
Chaos Terminators -Obliterators are more of a heavy choice than terminators, using a mixture of heavy weapons. I was also thinking that they could possibly be a retinue for the chaos lord Traitor Guardsmen -Ok, I admit that I put these in just because it would be fun to play with them Land Raider -would not be as powerful as the SM version and the player would pay for the power Chaos Spawn -I will try to find a unique role Space Marines Terminator Chaplain -I was thinking he would be more of a ranged hero as the storm commander is combat orientated. The other option would be to let all the heroes upgrade to terminator armour. Scout Bikers -Fair enough Venerable Dred -Would be a unique vehicle (or maybe a hero-vehicle) Imperial Guard - looks like you should have three paths, each giving you different units... Rough Riders -would be a very fast response unit, able to uncapture statigic points Tanith Ghosts -Im not sure why I included these Drop Troops -Would be not quite as powerful as the Karskin but could infiltrate Necrons Attack Scarabs -would be to help fend off early rush attacks Essense of the Deceiver -would be more focussed on powers rather than combat. Abilities would include things like making enemy units be on your side for a time, cloning units ect. Tau Drone Sniper Team Piranha Skimmer - I could always include a couple of alien choices Orks Grot Suiside Wheelers -There for the fun of it Battle Fortress -Upgrade to the Ork Fortress, turning it into a vehicle-base like the monolith. I was thinking, if they had to choose between the battle fortress and the squiggoth Kommandos -I thought it would be good for them to have a half decent infiltrating unit other than those lousy grots Eldar Autrach -A support hero with a variaty of upgrades for differant roles Silver Lancer Jetbikes -I see your point with these Swooping Hawks -Would just be cool Harlequin Death Jester -yes he is a 'beefed up reaper' but the eldar dont have to much heavy fire support The other thing I would like to do sometime in the future is to add the Ordos Xenos...