Space Wolf Mod Needs Help -1 reply

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eholmes

Infantry rules the battlefield

50 XP

8th November 2005

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49 Posts

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#1 12 years ago

I have been using the new mod tools and learning as I go but, I do not understand a few things, and I am looking for a modder willing to look at my mod and see if they can figure out what is wrong. Below are the main issues. I am still working on models and texures so right now it is only using existing units. 1. I created a new unit using the lua files of the space marine tac. I renamed the lua from ebps and sbps and made the changes. added the new unit to the chapel and: a. The unit shows up but it still has access to all the weapons when I check the rgd in AE shows bolters, flamers, and plasma gun only. I selected save and then save binary 1. Any ideas? 2. I created another unit using the guard pysker, just renamed it in AE and in the UCS but when I change the requirements to match that of a librarian, ie. showing up in the ability building it does not work but, I can remove the requirements and it works fine from the hq. Any Ideas? 3. All my other changes seem to work fine, next comes figuring out skinning and hopefully new models.




SpaceDug2005

For the Emperor

50 XP

5th December 2005

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470 Posts

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#2 12 years ago

I would like to help out with you mod. SPACE WOLVES ROCK! The only thing is I've never, EVER made a mod, skinned or even made a map bfore, so Im looking for tutorials/lessons. What's that new psyker unit called anyway?