*UPDATE: Dawn Of Skirmish WA v1.75 AI Mod is now LIVE!! -1 reply

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Thudo

The Internet ends at GF

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5th March 2003

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#1 12 years ago

The Dawn of Skirmish WA Advanced AI Mod v1.75 is here! Download v1.75! **ATTENTION** Update: We found a major issue with v1.7 which caused the Advanced AI not to run so here is v1.75!

This is meant for Dawn of War WINTER ASSAULT ONLY! No other versions will work as it will error out if you try to run on anything other than the expansion! v1.75 Changes ~~~~~~~~~ Fixed package. Sorry for the dumb April Fools joke. Bah! AI will work as it should!

v1.7 Changes: ~~~~~~~~~~~~~ o Future-Proofed the AI project by making it modular so mod teams could easily integrate their work seperate from the core AI logic. o Doc folder now present so everyone can learn how to build their own mod's AI. o Major overhauls to attack/defend strategies especially during early game strat captures and harrassment. o Greatly improved attachment behaviour especially to Commanders. o Will now REPAIR damaged buildings around his main HQ on a regular basis. o Constructs mines at set intervals. o When safe, will re-build his base on another owned LP instead of at starting point if the area around his primary HQ is overthrown. o Will ALWAYS build its hierarchy of buildings even if the Startpoint has known problems (ie. 4p_MountainTrail @ StartPoint#3 using Eldar). o EASY and STANDARD skills now "ramp up" more gradually toward HARD - this will cause less frustration to newer or less experienced players. o 'Take and Hold' game-mode behaviour improved. o Various tactical enhancements for jumping units. o Improved allied support and HQ threat behaviour. o More intelligently builds and upgrades units. o And, as usual, many MANY other smaller/subtle tweaks/bugfixes/enhancements that you will eventually pick up as you play.

Thanks to everyone on the team for you incredibly hard work getting this compatible with all the major balance changes in WinterAssault and thanks to you, the community, for your patience!

I'll try to have more links up but use the one above for now! Now DAMN IT go get owned! :p




Guest

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#2 12 years ago

hey i down loaded this but where do i put it? its a RAR file that i cant extract so what now?




Guest

I didn't make it!

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#3 12 years ago

hey i down loaded this but where do i put it? its a RAR file that i cant extract so what now? EDIT: oops didnt mean for 2 posts...damn slow pc... sorry ppl




Thudo

The Internet ends at GF

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5th March 2003

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#4 12 years ago

Sent you a PM.. The original package is an EXE.. Perhaps the board here put it as a rar.. dunno who. Anyway.. go here to unrar it: http://www.rarlab.com/




Astarte

Remember The Name

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18th January 2006

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#5 12 years ago

Odd, I downloaded it and it was an .exe file that auto installed it, did you choose to save it or run it? cause i just ran it and that worked for me




Guest

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#6 12 years ago

yep well deleted the rar file that i (weirdly) couldnt extract even with the rarlab thing. d'loaded the exe file which works! great mod btw. atlast competition thats non humans! hmm...tau...insane mode....ai mod...ouch...




Astarte

Remember The Name

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18th January 2006

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#7 12 years ago

I got a wierd problem now, the game keeps turning itself off even when I go on the normal WA not the mod so i uninstalled it and it works fine, re-installed it and the same problem. Any suggestions?




IBBoard

Artificer Minoris

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30th January 2006

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#8 12 years ago

Post your warnings.log file and tell us when it crashes (when the game starts/as you switch to WA, or when you start a skirmish?)

Warnings.log is found in somewhere like c:\program files\thq\dawn of war\warnings.log