Warhammer DC tech 3 best units ! -1 reply

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#1 12 years ago

I have been playing lately DC a lot....and I have tried every combination with every race.I tested every tech 3 infantry unit vs everything.:p I agree that some tech 3 inf units should be different in a way than other tech 3 inf units but not totally nerfed. Some stats: 1) [COLOR=blue]Warp Spiders[/COLOR]-they are way to powerfull against other infantry and heavy infantry.They have too much health and their ranged attack is " OMFG " strong that kills in less than 5 secs.And a big screwup is the fact that you can make 3 squads of Warp Spiders.So they are so far the most powerfull infantry tech 3. 2) [COLOR=sienna]Kasrkins[/COLOR]-They were supposed to be what they are meant to be and that is " fast killing " of other infantry and heavy infantry.But someone decided to nerf them and put a squad limit to them to 1.Their health is nothing comparing to other tech 3 infantry units.At least put the squad limit to 3. They get killed by anything that is upgraded.Even by basic units.The only thing they are good at is running.What am I suppose to use them for ? Driveby killing the builders ? 3) [COLOR=red]Terminators[/COLOR][COLOR=black]-Their health is just fine and their attack given the fact you can only have 1 squad of them.They rape anything of infantry and heavy infantry that comes in their way.They can easily match other tech 3 infantry units.[/COLOR] 4) [COLOR=purple]Possessed squad-They are also ok.Attack and health ok.Squad limit is limited to 1 and thats ok because of their speed.They come close to enemy troops in the blink of an eye and tear them apart.Also can match other tech 3 infantry.[/COLOR] [COLOR=black]5) [/COLOR][COLOR=seagreen]Pariahs[/COLOR][COLOR=black]-This is a hard one.Havent really seen their " special use " in combat except of disrupting enemy troops.Their attack is extremely weak but they have " blow away " the opponent ability and they reduce opponents health by each hit.They armor is not very good since they die easily by anything upgraded and ranged.The only tech 3 unit they killed were Assault Terminators.Termies couldnt even attack them.[/COLOR] 6) [COLOR=gray]Daemon Prince & Blood Thirster-Arghhh....If you are fighting an army of Space Marines do not use these !!!! They get killed in seconds by Grey Knights.In fact all chaos army is inferior to Space Marines.Tested that with my friend.We fought every single unit against his every single unit.Every chaos unit lost.[/COLOR] 7) [COLOR=darkorchid]Obliderators-Their attack is far too good to be matched.They kill almost,ALMOST instantly every single infantry unit and can be used for heavy infantry.[/COLOR] Now the ending results of 1 vs 1 tech 3 squads. Warpspiders vs. Kasrkins = 1:0 ( MAJOR DEFEAT ):rofl: Warpspiders vs. Terminators= 1:0 (CLOSE ONE ):uhoh: Warpspiders vs. Obliterators= 1:0 (MAJOR DEFEAT):Puzzled: Pariahs vs. Assault Terminators= 1:0 :smokin: Pariahs vs. Possessed squad= 0:1 (MAJOR VICTORY):rofl: Possessed squad vs. Assault Terminators= 0:1 (CLOSE ONE):bawl: Pariahs vs Terminators= 0:1 (DIDNT EVEN GET CLOSE TO TERMINATORS) Daemon Prince & Blood vs.....anything anti-daemon 1 squad=0:1 This are just units that are nerfed or totaly buffed.The ones I didnt mention are ok. So.....Reduce the health of Warp Spiders and their attack... ....Squad limit of Kasrkins to 3,and their attack bigger a bit... ......Daemon Prince & Blood more resilient to anti-daemon attacks... .....Pariah melee attack greatly improve since present one is equal to none. Tech 3 units are supposed to last and to give hell to enemy troops.Not to die like girls.So basicly..........Personaly I would like to see Kasrkin squad limit set to 3 so they could easily match Warp Spiders and other tech 3 infantry units. And their ranged attack improved by a bit... These units above were tested in a fight 1 vs 1 to see if they can match other units.Obviously some cant.No cheating.By the book... Write your oppinions.




SteviEboY

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#2 12 years ago

Great work Exo, thats cool.

Exoskeleton;3848363 1) [COLOR=blue]Warp Spiders[/COLOR]-they are way to powerfull against other infantry and heavy infantry.They have too much health and their ranged attack is " OMFG " strong that kills in less than 5 secs.And a big screwup is the fact that you can make 3 squads of Warp Spiders. So they are so far the most powerfull infantry tech 3.[/quote] Agreed, WS T3 are the most powerful of them all at range. But if you can CC them then they are not that much of a threat. Agreed, it's keeping them in CC thats the problem with that darn teleport. I think that they have allowed them 3 units is because they need the extra unit. Most of the other Eldar stuff unless massed is a bit poor.
Exoskeleton;3848363 2) [COLOR=sienna]Kasrkins[/COLOR]-They were supposed to be what they are meant to be and that is " fast killing " of other infantry and heavy infantry.But someone decided to nerf them and put a squad limit to them to 1.Their health is nothing comparing to other tech 3 infantry units.At least put the squad limit to 3. They get killed by anything that is upgraded.Even by basic units.The only thing they are good at is running.What am I suppose to use them for ? Driveby killing the builders ? [/quote] Also agreed, I think that they need to give them a boost or at least another squad of these as well as Ogryns to make them fit into place along side the other races.
Exoskeleton;3848363 3) [COLOR=red]Terminators[/COLOR][COLOR=black]-Their health is just fine and their attack given the fact you can only have 1 squad of them.They rape anything of infantry and heavy infantry that comes in their way.They can easily match other tech 3 infantry units.[/COLOR] [/quote] 1 of each Assault and Normal.
Exoskeleton;3848363 4) [COLOR=purple]Possessed squad-They are also ok.Attack and health ok.Squad limit is limited to 1 and thats ok because of their speed.They come close to enemy troops in the blink of an eye and tear them apart.Also can match other tech 3 infantry.[/COLOR] [/quote] I think these guys need a boost. They are good yep, and do great, but they are supposed to be the ultimate in CC. They hardly are. They need a bit of a tweak.
Exoskeleton;3848363 [COLOR=black]5) [/COLOR][COLOR=seagreen]Pariahs[/COLOR][COLOR=black]-This is a hard one.Havent really seen their " special use " in combat except of disrupting enemy troops.Their attack is extremely weak but they have " blow away " the opponent ability and they reduce opponents health by each hit.They armor is not very good since they die easily by anything upgraded and ranged.The only tech 3 unit they killed were Assault Terminators.Termies couldnt even attack them.[/COLOR] [/quote] These to me seem pretty ok as they are. they can take a lot of punishment and seem to give out a fair amout.
Exoskeleton;3848363 6) [COLOR=gray]Daemon Prince & Blood Thirster-Arghhh....If you are fighting an army of Space Marines do not use these !!!! They get killed in seconds by Grey Knights.In fact all chaos army is inferior to Space Marines.Tested that with my friend.We fought every single unit against his every single unit.Every chaos unit lost.[/COLOR] [/quote] :D but thats GK for you, what their designed for. Just keep them tied up with some Zerk's and use your BT and DP to kill something else.Easier said then done I know.
Exoskeleton;3848363 7) [COLOR=darkorchid]Obliderators-Their attack is far too good to be matched.They kill almost,ALMOST instantly every single infantry unit and can be used for heavy infantry.[/COLOR] [/quote] Once again I agree, but I do think that another squad of these would be better. In a fire fight between Termies in these guys the termies will mow them down.
Exoskeleton;3848363 Warpspiders vs. Kasrkins = 1:0 ( MAJOR DEFEAT ):rofl:[/quote] Was it 1 squad against each or 3 v 1?
Exoskeleton;3848363 Warpspiders vs. Terminators= 1:0 (CLOSE ONE ):uhoh: [/quote] Same as above [quote=Exoskeleton;3848363] Warpspiders vs. Obliterators= 1:0 (MAJOR DEFEAT):Puzzled:
and again [quote=Exoskeleton;3848363] Pariahs vs. Assault Terminators= 1:0 :smokin:
:eek: really, sweet?! [quote=Exoskeleton;3848363] Pariahs vs. Possessed squad= 0:1 (MAJOR VICTORY):rofl:
A little surprised at this one. As if Pariahs > Assault Termies, Possessed should own > Assault Termies. [quote=Exoskeleton;3848363] Possessed squad vs. Assault Terminators= 0:1 (CLOSE ONE):bawl:
See comment about ultimate killing machines :lol: [quote=Exoskeleton;3848363] Pariahs vs Terminators= 0:1 (DIDNT EVEN GET CLOSE TO TERMINATORS)
What if they got into CC though? [quote=Exoskeleton;3848363] Daemon Prince & Blood vs.....anything anti-daemon 1 squad=0:1
What about the other things though? You forgot to go into detail with the orks and their units, or you just didn't mention them. [quote=Exoskeleton;3848363]Reduce the health of Warp Spiders and their attack
One or the other would be fine. [quote=Exoskeleton;3848363]Squad limit of Kasrkins to 3,and their attack bigger a bit
Damage against Heavy Infantry increased and at least one extra squad. [quote=Exoskeleton;3848363]Daemon Prince & Blood more resilient to anti-daemon attacks

Thats what GKs are there for so just avoid them ;) A lot of it as well is how you use your units along side the other elements of your army and also how good your micro is. If you got 10 squads of SM with plasma shooting at a squad of possessed and nothing else then the possessed won't last long. If you want to go through anymore tests then I'll gladly help you out or if you need to do the orks. Well done though!




warhammerdude

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#3 12 years ago

i beat up a squad of possed marines in CLOSE COMBAT! with platoon command squads in the lotw mod




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#4 12 years ago

I am glad you appreciate what I have done Stevie.Oh all the units..the results I wrote were in a fight 1 vs 1 squad.Like a squad of Kasrkins vs squad of Warp Spiders.Although for example Kasrkins can match Warpspiders in ranged fight...they almost had them...Once I even did kill a warp spider squad with them when I had a priest attached because then my squad health was up to 8300 something,the same as warpies have.:p But the fact that warpies have limit to 3 squads and their health is up to 8000...(more) and Kasrkins health is like 5000 and only 1 squad that sucks.They DEFENITLY NEED SQUAD LIMIT TO 2 OR 3 and their attack bigger a bit.Is there going to be a patch released with new fixes like these ? or the one we have is final ? Stevie you and I can do testing for all units or just the ones you want.Write what they are good for and what it needs to be tweaked. Im not sure T 3 infantry was made to match other T3 infantry but to match T1 and T2... Ok just let me know what you want to do and the wheels are in motion.:bows: Oh one more thing:

beat up a squad of possed marines in CLOSE COMBAT! with platoon command squads in the lotw mod

We are not using any mods.I used command squad also vs possessed and the commanders lost.Tested fully.




SteviEboY

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#5 12 years ago

Well, I would like to retest what you have already done but maybe have it set out like this as well. Say: Terminators vs Obliterators. Shooting - Both squads shoot at each other to see who lasts longest with and without reinforcing. Close Combat - Both squads CC each other to see who lasts longest with and without reinforcing. Free Fight - Use the squad in what ever fashion you choose to see durabilty etc. We can do all the units if you want. It'll be a long process but it shoukd give some insight into whats better than what hands down. I'm not around until Wednesay 15th August UK unless you want to start later on this evening. You're in Croatia aren't you so that's +1 UK BST? My best Races are Tau, Space Marines, Chaos and Orks. But i'm poor with Necrons, Imperial Gaurd and Eldar. If we pick the races we are best at we can get maybe get the units at optimum usage for the free fight.




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#6 12 years ago

Sure we can start when you come back....Have fun. Oh and the time...I know its about an hour exactly difference...yeah. We can do the tests to really give an insight in all the issues and to help newbs. I think Ill make a huge mod....EVERYTHING WILL BE BALANCED....and not like 666 squads of warp spiders and 0.1 squad of Kasrkins LOL.Every tech 3 infantry will be set to limit 3.Except I dont know how to make an installer. AND YES PEOPLE KASRKINS WILL BE IMPROVED IN A WAY THAT THEY CAN MATCH WARPIES WITHOUT ANY TROUBLE.:naughty:




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#7 12 years ago

Yeah you are right about the time +1 UK .......Anyway we can start when you get back.Meanwhile Im gonna make a mod with Ig balanced and equal to other races.Yes they do need to be redone.But not in a sick way.Mostly everything will be the same except the health of the guardsmen and Kasrkin squad limit will be 3 and their health will be set to 5000 by default and without upgrades.Becuase I tired Kasrkins in many ways.They do damage alright but are few in numbers. 1) Is there a new patch going to be released for DC ? 2)Does anybody know how to make an installer for mods ? Thx:rofl:




BMANN1019

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#8 12 years ago

Yh, that whole kasrkin thing is a rel problem with ig. I say give the kasrkins limit 3 and ogryns limit 2.




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#9 12 years ago

Yeah m8 thats what Ill do.God damn idiots balanced the game they wanted it to be.I tried battle only 1 vs 1 squad of Kasrkins vs Terminators,Warpspiders,Obliderators. The good news is that Kasrkins won in all fights but not thanks to their sheer firepower but to their Fragmentation Grenade.Terminators were tough,the grenade only helped a bit.They died eventually.Warp spiders were a piece of cake since that grenade totally reduces their morale to 0 and they were useless then.And Obliderators were annihilated completely.:rofl: Now what Im gonna do is to make Kasrkins be strong enough without their grenade.We need pure firepower.So kill swiftly and clean.




BMANN1019

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#10 12 years ago

Yh, i would just increase the limit and then tinker around with their helath or something, but i wouldn't nerf any of the other units though. Personally, i like the spiders how they are.