Ok this was made by fanatics....not the ones that cheat but mod all day.And by me.This mod balances the Ig in a way that their Kasrkin...well I think you will all find out whats it about.And if somebody will say that he doesnt see a difference he is obviously a retard or blind to death.Readme is included in the rar file.Zip is fucked up right now so you will all have to be satisfied with rar. I hope you will enjoy the new improved Kasrkins. Write comments plz.:rofl::naughty::p
Exoskeleton;3848941 We are not using any mods.I used command squad also vs possessed and the commanders lost.Tested fully.
um, not commanders, 5 squads of 5 guardsmen
Ok I see.Anyway........
Ok this was made by fanatics....not the ones that cheat but mod all day.And by me.This mod balances the Ig in a way that their Kasrkin...well I think you will all find out whats it about.And if somebody will say that he doesnt see a difference he is obviously a retard or blind to death.Readme is included in the rar file.Zip is fucked up right now so you will all have to be satisfied with rar.
I hope you will enjoy the new improved Kasrkins. Write comments plz.:rofl::naughty::p
Since people only read last post and not any other.I once again give the mod with Kasrkins.
I think you should have done tests with the ogryn. Like Pariahs vs Ogryn or maybe like Assault terms vs Ogryns
y ogryns i mean most tech 3 units are ranged e.g kaskrins, warp spiders, oblitartors,etc. and ogrys are fine i know this becuase i play with exoskelton for 2 or 3 hours a day testing my eldar mod and his tech 3 mods. Personlly i think ogryns are probs the most powerfull tech 3 meele unit. The rise of cadia mod actully makes the kaskrins more usefull and more vetren like i mean com on u have to admit one squad of kaskrins with defualt health and upgrades get owned byranged and meele they even fall to a squad of choas. so download and have a go u wont be disapointed!!.
Good point m8.Thx for the appreciation.I know it isnt a major mod but as you said correctly this mod makes them as they were first meant to be in the first version.You also said that they fall to anything.Thats true.Even a basic SM squad upgraded can take them out easily.Download this mod people and enjoy the Kasrkins they are now.You wont be dissapointed. In their desctirption it said " Elite commando units,deah high damage and have a long range "...effective vs inf and heavy inf.Well they werent effective against anything.Now they are tech 3 units and their description suits their stats perfect. Write comments did u like it or not.They arent nor nerfed nor overpowered.:naughty:
1) [COLOR=blue]Warp Spiders[/COLOR]-they are way to powerfull against other infantry and heavy infantry.They have too much health and their ranged attack is " OMFG " strong that kills in less than 5 secs.And a big screwup is the fact that you can make 3 squads of Warp Spiders.So they are so far the most powerfull infantry tech 3.
THere's one thing you fail to grasp. And that is, the eldar army does not upgrade well. The only unit that actually is still viable in t2.5 are upgraded banshees, but since those almost never show up in t1-2 the eldar would be stupid to make them.
Reapers don't cut it, guardians are completely obsolete. It is well known that warp spiders are the eldar's army up from t2.5. The seer council that comes a tier later is actually nice, but more or less for a single purpose - unkillability and detection.
Thus your compararissons need to be taken out of a vaccum of unit vs unit (actually if you did this, then the correct unit to choose to compare the others with would be the seer council)
Also you miss a number of other things. For instance t2 is dominated by the greyknights that can decimate any squad on their own level.
Let's say it's chaos vs eldar. It is truly nice that you have 3 units of fully upgraded warpspiders vs his oblits. But the problem is, that the chaos either qt towards zerkers, or his t1 army of cults and csms is now cloaked and with heavy weaponry whereas your t1 army is now virtually useless. The only infantry that could help you would be the quins, but the lenght of time they last.... \
The moment the eldar can wield only 2 squads of ws is the time that an eldar is dead, for without 3 there's no way the eldar can hold equal in t2,5 onwards.
Tech 3 units are supposed to last and to give hell to enemy troops.Not to die like girls.So basicly..........Personaly I would like to see Kasrkin squad limit set to 3 so they could easily match Warp Spiders and other tech 3 infantry units. And their ranged attack improved by a bit...
The guard need sometihng different slightly. Soft cap kasrs and ogryns - still keep a possibility of having 2 max, but you can choose how you want it. The kasrs need only a little buff, nothing serious, the guard don't need a t3 buff - it's one of their strongest tiers already, the guard need a boost in t0-1, because there, they honestly don't stand a chance.
Also what is this doing in mods? Shouldn't it be general discussions?
Ok I see that you use a lot of short terms and trying to look.....impressive ? But tell me one thing plz.I know that any tech 3 unit can easily match other tech 1,2 units but Kasrkins cant.And thats a big - for IG.I havent been able to use them not to even ambush an upgraded squad of SM that were enroute to aid their army.Kasrkins die like bitches and thats a fact.Their fragmentation is useless except ......distrupting enemy squad for like 1 sec....So basicly plz do tell me what are Kasrkins good at ? Killing...ah lets see.FLIES ? There is always someone who doesnt like the idea and start shitting around like he made the game and is offended by someone insulting his work. And plz do use full terms because its a little hard for a non-english to understand what you mean.You said same thing to commander reaper 12 some time ago so dont be insulted by this...
well their grenade kills a firewarrior squad -almost.
Further - of course plain kasrkin can do squat - but you can fanatise them with a priest, make double their dps with a commie etc. |Further, even if it's almost unbelievable, the guardsmen has the best cost/damage ratio and I'm not even talking about specialisation upgrades - which affect kasrkin by the way as well. I have seen a squad of kasrkin with a priest take down possesed
5 sesHehe this was fun.:pI always used Kasrkins non-upgraded and with a Psyker just in case if I ran into a hero or something.Anyway....I used my custom made map which I made and I made like an arena.In it I put Kasrkins fully upgraded with plasma,they had both armor and health upgrades from Tactica and they had a Priest attached.So for some reason...they had bonus +2 damage.Because of a Priest ? Anway....and I also put full squad of Possessed one in the arena.Well I was amazed.Both squads had like 8000,Kasrkins a bit more.I managed to kill like 4 Possessed men at ranged until they came close to my Kasrkins,then I activated Fanaticsm.And I also must say that they had preety good melee attack,despite the stats.I dont if they are good like that just vs chaos......They won lol. I thought Kasrkins suck because I used them a couple of times against a FUlly upgraded squad of banshees and necron warriors....But hey,nec warriors and banshees totally upgraded are a pain in the ass even for several squads of upgraded sm right.....? (dont answer):naughty:.I never used them the way you told me to.Well,,,,they really a LETHAL weapon with all this.Thx m8 and I salute you.My troubles are over.No Kasrkin buffing needed.:rofl: Oh yeah and bwt how much is the attack bonus per 1 of those atatck bonus icons ?