i'm not a modder but wouldn't it make more sense to check the abilites of a scout squad or a CSM squad for it's infiltrate ability? Last time I checked Guardians with warlocs couldn't infiltrate
right.. but neither can infiltrate. So would it be that you add the infiltrate research into the leader requirements say for a SM Sergeant?
The thing is, infiltration isn't an ability as far as I know. When I look at a few units I know have the infil ability from the start, such as the assassin, infiltration is a table reference in the RGD file of the squad, such as guard_squad_assassin/squad_infiltration_ext So what SteviEboY is suggesting would be to make it so that I need a research to be able to build a sarge at all, but the research would immediately cause all Kasrkin squads to infil, regardless of whether they have a sarge at all. The thing is, I have no idea how to mod abilities beyond very basic stuff like cooldown time. So if I were to make an ability that a Sarge has that would cause the squad to infil, that would be perfect. Anybody know how to do that?
But wouldn't that not work as the command structure is different? In DC you can't turn it on and off. Sorry for being difficult ;)
I've never tried looking at a DOW unit, I'll do it right now... The extensions look pretty much the same. They also have pretty much the same requirements, like research and stuff.