Elite Force 2 Enterprise Hull Mission Bugged? -1 reply

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#41 8 years ago

Ah, there you are. The EF2 master (control facility). =p

What's wrong with the Enterprise Hull mission anyway? Why can't some people get down when they jump up? If you can make a patch that would fix that issue for everyone, please do. :)




Chrissstrahl

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#42 8 years ago

Here you go, untested, as I do not have that bug I can't say for sure it's fixed.

If you plan to skip that level use: map m7l1a-attrexian_colony




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#43 8 years ago

Since it didn't happen to me as well, I can't test it either. Let's hope the thread starter will check in, test the patch and tell us if it works. :)




FileTrekker Super Administrator

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#44 8 years ago

I recently replayed EF2, and the hull level was beyond annoying at first. I really love this game though, its under-rated.


Danny King | Editor-in-Chief | GameFront.com 



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#45 8 years ago

Did you have any problems getting back down after jumping up?




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#46 8 years ago

Not particularly, it did take a long time to float back down which made it challenging to do in time, but I assumed it was designed that way. It wasnt broken to the point of not being doable.


Danny King | Editor-in-Chief | GameFront.com 



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#47 8 years ago

If it's the same speed as shown in the video I posted at the first page of this thread, then it's normal. It was like that for me too.

I managed to save some time by sniping two of three nearest Idrylls by peeking from the hatch, just enough to have a clear shot at them, but not to trigger the timer before coming out of the hatch. I also made sure that each jump I make counts, that I don't waste time jumping around for nothing. Worked pretty well. I managed to take out all Idrylls and disable all three devices faster than the guy who made that video.