All have to ask is...
Why do all fanfictions end up being sloppy as hell, focused on romances which weren't even there in the first place? >_>
What made Elite Force's storyline strong (the first, I never got EF2 due to generally poor reviews and the demo not being all that), was that it got to the point without delving into the old "Oooooooooh I love you so much!" clichés.
If you want to base fanfiction around Elite Force, then I'd advise going with the precedent set by the real thing. Same with pretty much anything else, because if you really want your work to appeal to fans of the original, then breaking the precedent isn't going to help. For example, fans of CSI like it because it's a procedural show, not a rom-com. (Even though the "procedure" shown in CSI is mostly BS, but I'll keep my inner forensics specialist on a tight leash, since that's not the issue here....)
Sound harsh? Yeah, I guess it does, but that's really the most honest advice I can give to another budding writer.
As for the movie idea... Well, with a combination of Fraps and ICARUS, I'm sure you can work something out. ;)
I don't know how, and I don't know why, but this is totally Sheep's fault.
Why do all fanfictions end up being sloppy as hell
Wrong. Most fanfics are sloppy as hell. Some authors (myself included) actually do try to create a good and realistic story.
focused on romances which weren't even there in the first place?
I only focus on romances that could happen. I mean, Alex/Telsia is obvious and was even hinted at in the first game. But things like Harry/Draco in HP are totally nuts. Plus, the characters in Elite Force are going to develop in some ways and romance is one of the best ways to advance a character, even if it doesn't work out. For example, most people loved the Worf/Jadzia pairing. I sure as hell wasn't expecting that (then again, I've never seen a complete DS9 episode).
What made Elite Force's storyline strong... was that it got to the point without delving into the old "Oooooooooh I love you so much!" clichés.
I also stay away from clichés unless they work. For example, Hermione going to the library is a cliché. The Borg wanting to assimilate everyone is a cliché. But they work.
if you really want your work to appeal to fans of the original, then breaking the precedent isn't going to help.
*laughs* You haven't been to many fanfic sites, have you? :rofl: That's the funniest thing I've heard about fanfiction for weeks.
(Even though the "procedure" shown in CSI is mostly BS, but I'll keep my inner forensics specialist on a tight leash, since that's not the issue here....)
Yes, but they can't have it realistic, you know. Otherwise it wouldn't be as popular.
that's really the most honest advice I can give to another budding writer.
Who said I was budding? I've been writing for a year and a half.
thejadefalconYou haven't been to many fanfic sites, have you?[/quote]Oh, you really couldn't be more far off. I've even wrote quite a lot myself, but the fact is, I never change the subject matter unless I have to. Writing a fanfic based on a cop show, etc, means I keep it based around cops cracking a case. Anything else is arbitrary.
[quote=thejadefalcon]Who said I was budding? I've been writing for a year and a half.
It's a figure of speech....
I don't know how, and I don't know why, but this is totally Sheep's fault.
Writing a fanfic based on a cop show, etc, means I keep it based around cops cracking a case. Anything else is arbitrary.
Well, unless you're a very good writer, that would make for a very boring story. You have to have some other elements in any story. For instance, what's Harry Potter about? Fantasy? Only half correct. It's also about a boy trying to find a place in a world which hates him half of the time. Lord of the Rings? War? Half correct again. It's also about... well, I've never fully read LotR, sol maybe I won't comment on that. But I am correct. Pick any story ever written (barring children's books like Spot the Dog) and it will have multiple genres and elements in it. For example, I'm planning a CSI fic which takes places almost directly after that prostitute in Season One dies. You know, the one Nick was involved with? Well, that's going to have to deal with Nick's feelings a bit. Continuing with CSI, in the show, Sara is attracted to Grissom (romance), Warrick is a bit of a gambler *cough cough* (not sure what genre, but it's not crime) etc etc etc.
I think focusing on the main story is a good thing, especially when it comes to Elite Force, but some interesting asides would be good... with the Beta Squad and the main crew, perhaps. As for the movie idea, I didn't say it would be 12 hours long and be completely in first person... :p
I will be focusing on the main story, but that doesn't mean I can't go nuts with character development.
Bit late joining this but not been on here in months. (only on now cuz i was playin the single player campaign again , after years of being away from EF, and because i got a new computer that can run EF at max without slowdown even on the lotsa-borg levels :D)
RE story focus: CSI isn't about crime, and solving it. It is the guys doing the crime, and the guys solving it. that means, its not just showing the guys solving the crime, and how they do that, (realistic or not) but the 'side-plots' going on around them as theyre solving them. That said, I've only seen CSI-Miami. Once.
Deep Space Nine - now while season 5 was all 'the big bad dominion is coming' and 6-7 was the war, not every episode focused on the war. The series was about the titular station Deep Space Nine, but not all episodes focussed on the station - they had runabouts and then from season 3, the Defiant to go with.
Voyager likewise didn't focus just on it's trip home. it had fun and not-so-fun missions along the way, the crew grew close along the way, they had big and small fights and made friends and enemies... along the way.
TNG wasn't about a big ship traveling around and seeing aliens, or that the captain behaved awkwardly around children until they're older teenagers at least and even then awkardly half the time (wesley, season 1- admit it, he was awkward even towards his best-friend and best-female-friends' kid.)
Another scifi favourite of mine - Firefly, The main plot was hidden, buried beneath the side-plots except the occassional rooting out for a story. And that worked on Firefly. The main plot was not the focus but still the main plot. Joss Whedon, directors, producers, writers, the actors too, all got it to work on there.
And as Harry Potter has already been brought up, i don't feel awkward talking about it - That wasn't even 50% about Harry fighting Voldemort, but.. - at first, trying to live in a world still scared of the guy, making friends, learning magic and so on, and trying to *stay alive*. Then Goblet of Fire onwards, it him trying to get people to believe him, trying to cope with death of people who he knew, who he not-so-much knew and so on. forgot the term, but it's about him growing up from an abusive home (I dont care what JKR calls it, petunia throwing/swinging a frying pan at his head is gross abuse or whatever the *legal* term is.) and into the wizarding world, and how that world reacts to him, aswell as his [mis]adventures, and his fighting the dark elements of the wiz world.
FPS games aren't just about you going round shooting the enemy. they *are supposed to* have storylines that have the underlying campaign, like a show/movie/book has the underlying plot, layered with character interactionsand the like that develop the character(s) you play into realistic, within the realm of the game/show inwhich the game is based, person. RPG games like SW: Kotor do this dynamically, and have side-plots that add depth to the underlying campaign that isn't necassary to get to the end, but make the journey more... interesting.
Kouen - I have read fics where that thing was done. They were either meant to be humorous ficlets, or just poorly written, or poorly written ficlets. All the good fics i've read have extra stuff to the main plotthing besides, considering Star Trek is so diverse in content - from exploring to wars to pure character driven stuff, to history of star trek to ... so on. You get the picture?
The difference between the stories the diverse-element' stories, and the single-element stories, are that non of the latter get made into published buy-to-read/watch/listento works.
The Tenth Doctor - While focussing on the main story is good, a good writer can include the side/underlaying/overlaying elements aswell. I actually wanted some development happening during the main missions of the campaign in EF1. I know Beissman's a crack to listen to with his comments - like the boo thing on the etherian ship.
Example of something (2nd person PoV as if you're Munro): You're in a firefight, cover is minimal so your team is diving and rolling to avoid weapons fire from that damn hard-to-hit scavenger raiding party thats in the spot where there IS plenty of cover. You dodge one shot as you take aim at one hirogen on a raised platform, who's using a cargo crate as cover. As you get off a one-in-a-thousand head-shot, Telsia, your team mate, takes a hit to her chest. the force of the blast sends her flying back a few feet, and the others around her are also pushed back from the blast. No one is dead - your Hazard Suits' shields took care of preventing injury from the shrapnell, but the blast did throw her back and she hit the floor hard - the shields' built in inertial dampeners aren't designed to combat that. You dive and crawl to her side as Beisman lets loose several not-so-well aimed shots in the general direction of the remaining scavengers. Her eyes are closed. In a slight panic, you check her pulse, and sigh in relief upon feeling it, only it's weak. Angry at the scavengers for hurting her, you switch to that experimental grenade launcher you weren't supposed to even have yet, and fire off several stickies. You watch in vengeful glee as the multiple blasts, one after the other, launches the shocked scavengers a few feet into the air and several feet from the exploding stickies. Switching back to your comrpession rifle, you place several well aimed shots at the remaining conscious scavengers, and are joined by the blue-skinned nervous-wreck everyone calls Chell, and your trigger happy friend Beissman.Out of the corner of your eye, you see your vulcanised Betazoid team member, Juliet Jurot, scan and administer drugs to Telsia.
the last conscious scavenger, crawling along the floor trying to avoid weapons fire, slams one hand onto wrist mounted controls, and the scavengers disappear in transporter beams.
The enemy on the run, You barely have time to check if Telsia is fine when the Hazard teams' boss, Foster, asks you how you got the grenade launcher. Telsia wakes up to see you getting dressed down for using such a dangerous weapon on voyager.
holy sh*t. Did I just write that? lol
Erm... *winces looking at that older post* Any progress made on your story?
got an idea for korban's bro, if you want...
"Taj'Taymoh". (I love my klingon dictionary! hehe)
It means, Civilised Dagger.