5 Important Questions: -1 reply

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LightNinja

Ninjonator

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22nd March 2003

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#1 16 years ago

1.- What is the importancie of bones? tags do the work of bones , or all Models need to have some bones? 2.- what is the importancie about the sequence file? where can i get it and how i put it into GLM archive 3.- i need complie my model with 3d studio and Md3 importer , no .qc archive , it will supose any problem ? 4.- what is the importance of sequence files? how many frames i need to put to file and how i can create the sequence file? 5.- what is the importance of give the correct name like l_hand or L_arm_..... to the items? :uhoh: :confused: :uhoh:




Unknown999

Pretty good modeler :)

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21st February 2003

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#2 16 years ago

1: Bones in jk2 a VERY important! - the bones give the model its ingame animation.

2: What sequence file? - If you mean the _humanoid.gla then you can find it in assets0.pk3

3: To compile the model you need assimilate (it's a part of the jk2 tool kit).

4: Again, what sequence file?

5: I'm not sure, but i don't think that the names are important. I use them anyway cuz i don’t want to take chances. If you add new stuff like a rope, helm...etc then you can call them whatever you want.




gatsu001

I don't spend enough time here

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2nd May 2003

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#3 16 years ago

Ok im the friend of Lightninja and im doing the model with him , i have other question , how assimilate work? im looking it but dunno how works, and the second question is ---> if i build the bones , what will happend with tags? i will need it ? or i dont need tags if i make the bones.




Unknown999

Pretty good modeler :)

50 XP

21st February 2003

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237 Posts

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#4 16 years ago