A few questions about modeling -1 reply

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DarthAzrael

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26th November 2002

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#1 16 years ago

Fairly self explanitory from the title, its my first attemt at this and Id just like some questions answered if thats okay.

First of, can I put existing JK2 models into milkshape (its what i plan to use as its cheap) and alter them, like adding a hood over the head?

Secound, is the milkshape program large memory-wise?

Finally id just like to know from someone with experiance, is it difficult, should I expect to churn out a load of repulsive freaks before i get anything good?




Vova

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24th October 2002

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#2 16 years ago

milk shape is expensive, if that helps ya :)




DarthAzrael

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26th November 2002

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#3 16 years ago

Firstly, no it doesnt help me :)

Secound i thought it was $20 after a free trial

Third, i have Kazaa, though i prefer to pay for such things.

What i want to know most is if i can make a new model out of an existing JK2 one. I guess i better read the old posts on this forum, but their soooo long. :)




ave_mashta

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14th November 2002

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#4 16 years ago

some ppl can give you a link to some site that lets u d/l milkshape for free.




Xenomorph VIP Member

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8th July 2002

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#5 16 years ago
Originally posted by Vova milk shape is expensive, if that helps ya :)

$20 is hardly expensive. Try $900 for 3D Studio Max, or $2000 for Lightwave, the program used to design and create ships for Star Trek.




DarthAzrael

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#6 16 years ago

So anyway, can i put an existing model from JK2 and use that as a template for a new model in Milkshape? And how hard is it to use milkshape and make decent models?




Xenomorph VIP Member

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#7 16 years ago

Given that JK2 runs off the Q3 engine, I'd venture a no. In Q3, to edit a model, you had to get the base files. When a model is first made for Q3, it is a different file format. The model is then converted to a file type that the game can use, but essentially making it accessible only by Q3 in the process. I don't know if this is still true for JK2, but like I said, it's a good bet.