A good scripter plz read -1 reply

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10th June 2003

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#21 16 years ago

Ive never actually changed the saber, but ive looked at some sword mods, and heres what i think you should do to get the sword sounds to work. replace all the saber sounds with the sword sounds... all of them. Make sure its in the right directorys and everything, same name, etc... so when someone loads your mod, it looks like a sword, and sounds like a sword. If they want to play just normal JKII, its a saber.




Marth

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30th March 2003

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#22 16 years ago

ok! Ill try that




Marth

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30th March 2003

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#23 16 years ago

solved problem! Had sword sound files in wrong directory




Marth

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30th March 2003

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#24 16 years ago

OK new question, what is command for making an npc look dead in duelers mod its "/sleep"




Marth

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30th March 2003

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#25 16 years ago

another question, What is the thinking anim command?




tFighterPilot

Force Using Dictator

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8th April 2003

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#26 16 years ago

Use modview to look at all the anims, until you find it.




Marth

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30th March 2003

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#27 16 years ago

what folder is it in




tFighterPilot

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8th April 2003

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#28 16 years ago

tools




Marth

The Internet ends at GF

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30th March 2003

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#29 16 years ago

how come whenever I have an NPC attack a function breakable during a cutscene it crash?




10th June 2003

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#30 16 years ago

just give them the animation like there fighting and break the brush using a script, thats what i did in the jk2 movie when kyle swung his saber and hit those vents and they broke.