a walkthrough for, no, not replacing kyle -1 reply

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tkdshadow

want some!

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8th July 2003

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#1 15 years ago

can some one point me out to a walk through for simply, sticking in modles i have in mp, to sp, i dont mean replacing kyle, i have like 4 models i would love to have in sp, be able to spawn them and fight along side of or aginst. how do i do this? if i have to replace a charictor, tell me how, and it would be some one other than kyle




tFighterPilot

Force Using Dictator

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8th April 2003

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#2 15 years ago

You replace other models just like you replace kyle.




kylek

Helpful Mind

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22nd March 2003

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#3 15 years ago

You edit the pk3 file then open models/players

Then rename the file in players to thenameinsp if you want to replace luke then call it luke if you want to replace tavion then call it tavion oin then pack it back up and test it out.




N3G1@

Dead

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13th March 2003

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#4 15 years ago

If you wanna ADD and not REPLACE a model you just add the directory of the model character in models/players (assets0.pk3) then you must edit the ext_data/npcs.cfg (always assets0.pk3). Open it with notepad and just read some of the chars details and commands to understand how it works, then you have to add a new command group per character with all details (model folder, sound folder, skin folder, scale etc...)




tkdshadow

want some!

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8th July 2003

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#5 15 years ago

SOUNDS HARD, BUT I WILLL GIVE IT A WHIRL




$Michiel$

...

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24th April 2003

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#6 15 years ago

Here's a tutorial for adding new npcs: http://www.massassi.com/coffeestain/05.html