For a map I am making Drico made a few nice map objects but in radiant they look like blue and black checker boxes instead of the correct textures, here is a screen of how they look in game also he did send me the appopriate textures where should I put this stuff and what other things must I do to make this work
I can't help you, but I must say, that map is looking good.
here is a better screenshot of my map just to show you what to look forward to, note it is bigger now with a balcony and an almost completed bedroom floor
i like dat map.... nice touch with the fire place
Hey thanks well when it is done you can dl it from jk2files
If it's coming up blue and black in Radiant means it cannot load the textures. Are the textures dimesions in powers of 2? Are they in the right directory? Did you try putting them in a pk3 just to be sure? Does the model show up skinned in MD3View? Are you sure the model is referencing the right texture paths? (this error would happen because of the .qc file)
Like I said I didnt make the model but it did come up skinned in the md3 veiw, I have the textures in the pk3 and in the correct directory, and even more the paths in the qc are correct too unless the qc is in the wrong place or made wrong.
I see you beat me to asking the question. The texture file is a jpg and it's 80x200 and 16 million colors.
ah.. well there you go ;) The texture must be in powers of 2.. otherwise it will not show up in-game.