All the questions i have in mind -1 reply

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N3G1@

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13th March 2003

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#1 15 years ago

Ok, i've seen it's impossible to change the force hud as in MotS, and that's impossible to delete the speed effect that deforms the map, so here are my last questions: 1) is it possible to change how fast kyle reach is max jump? I mean, kyle jump too slowly, and seems he is levitating.:confused: 2) YOU CAN SAY I'M A STUPID AND MAYBE I AM BUT I STILL DIDN'T UNDERSTOOD HOW I PERMANENTLY CHANGE THAT SABER COLOR. Ok I know that the shaders are involved but how... 3) I'd like to change the saber blur style, making it fix, putting it to both sides of the saber. Is it possible?




Apollyon

bye-bye for a moment

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30th June 2003

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#2 15 years ago

Ew, to the anger and hatred you mustn't turn yourself, unless forever the dark side will lead your life... stay quiet, i'll try to explain, like those who will answer next to this reply...

To change PERMANANTLY (ie without typing in the console "sabercolor green" (or red or etc.)), first you have to :

1)edit your asset0.pk3, which i don't recommand. Better, create your own pk3, like "newcolors.pk3". You can do this with Packscape or winzip (then renaming your .zip into .pk3) 2) there must be a folder called "gfx/weapons/sabers" or sthg like that in asset0. Anyway, it is a gfx/(stuff)/(stuff II)/(...) file to change or create in your pk3 you have to. 3) I don't exactly remember -well, i'm in my office right know but shhhh...:spank: -but you will find jpeg files which are : for the trainee of the saber ; for the glow of the saber (latter are in grey levels...are they ?) and at last jpeg for COLOR of the saber. Here you are ! 4) Change the file of the blue color (kyle's by default) into a new one with the color you want 5) compile your new pk3 or your updated (and heavy) asset0.pk3 and that's all...

I agree it could be that i forgot sthg, but the main idea is here :deal: ... so...here you are.

tcho ! :cya:




N3G1@

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#3 15 years ago

I've tryed that a looong time ago in a galax... err, I mean that it work... in part cause when you move the saber the blur is still blue, so the solution could be to make the blur.jpg black but i wanna keep the blur, the solution must be in the shader... Ithink the ep3 mod could help us...