Right this has been asked I think twice in the past, but with no helpful answers. I've just started making a map, and all that it consists of now is a very large room with a platform in the middle, and one player start. No lights. I bsp it, and run it in single player (devmap cavern2) and then bam I'm in. I can make out the parts of the map that I've put in so far, butr every thing is super ultra mega happy fun bright. Well actually it isn't fun, because it's so bright it burns the eyes. The light seems to be coming from everywhere and all around you rather than from a point (like some kind of ambiant lighting) but there are no light entities. So I thought that it might just be because the game is confused as there are no lights. So I added a light and bsp'd it again, and the same problem occurs. Super bright light. And it isn't even coming from the light entity I placed in the map - I can't even see a brighter patch where the entity is. I also cannot stress enough that this is not a problem with the in game brightness as all other levels are fine. I heard somewhere that a very large room with nothing in it can cause this problem, but frankly I doubt that (although I do have a very large room with very little in it). I'm going to see if I can get someone else to try compiling the map for me, but in the mean time, please does anyone out there know how to sort the problem?
Your probably NoVis'ing the map with no light! You need to Either FullVis or HalfVis then it will compile it with true lighting, but obviously if u dont put any light entities in there you will have the opposite problem!
Man, I had your problem.
In my view, I think that it's true that big rooms cause light problem : i did a huge block with one platform within where was my playerstart... well, all bright, and compiling time was awfully shortt... I discovered than even a skybox and one platform in the center may cause the same... I dunno why nor how this problem occurs, but it does. Worst, if you begin by this conf, whatever you do is useless ! So, all i can tell you is starting your map again (since it is just a big box, it can be re-done in no time, no ?) and making it firstly small with normal lights. Then, make it grow...
I'm working on a big map like this, if even i learn more, i'll tell u.
Well that's twice I've heard the 'big room = burning pain in your eyes' theory, so I'll start small. Trouble is that I'm (obviously) really new to radiant and I'm not sure how to make a small room big. The hollow tool makes wall everywhere, so is it a question of making a room, then overlapping it with another brush/room and pressing subtract rather than hollow.. well anyway I'll find out. I'll complain some more if it still doesnt work :D
hi paradox !!! hows it goin? im doing mapping too :D heres a pic of mine :)
hope you can fix the problem :)
Yes I wish my map would work like yours evansmp grr. Well is the attached room small enough for ya? Cause it still isn't working! Notice the complete lack of all lights in it.
Oh and this is how it looks in game (incase there was some doubt what ultra mega happy fun bright was :D)
did you compile using bsp FullVis? thats weird how its got no lights at all. cos its suppose to be pitch black sinice you havent placed any lights. :uhoh:
Yes thats fullvis, or even after relight. It's always the same.
Did you check if in view --> show, "lights" and "light radii" were checked ?
And, by the way, i saw you were going to use "substract"... is it csg substract ? If it is, DDOONNN'TTTT !!!! it's evil, i dunno why, but everyone will say that, and one thousand madmen cant be wrong... (local proverb here, in the Abyss)