bacta problem -1 reply

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snafu24_80

I'm too cool to Post

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16th June 2003

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#1 15 years ago

:( Hi i'm having trouble with a map i'm in the process of making at the moment my map is rectangular in shape and i have placed a bacta pickup near each of the player starts but when i test the map it doesnt load the bactas that placed, i have tried placing them in differnt spots, if anyone knows how i can fix this please tell me cause i spent about an hour trying different things to get to work

p.s. how do i make the map into a usable map file(im using the radiant map maker)




homo sine domino

 

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2nd September 2002

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#2 15 years ago

how can you test it when you didnt compile it ?

how do i make the map into a usable map file(im using the radiant map maker)

load JK2 radiant, then click on Bsp

then click on Bsp FullVis and it will start compiling

after a while ( if it's a big map it takes longer ) it stops and tells you, then you can close the window and radiant and load your map in JK2




kylek

Helpful Mind

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22nd March 2003

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#3 15 years ago

Hi i'm having trouble with a map i'm in the process of making at the moment my map is rectangular in shape and i have placed a bacta pickup near each of the player starts but when i test the map it doesnt load the bactas that placed, i have tried placing them in differnt spots, if anyone knows how i can fix this please tell me cause i spent about an hour trying different things to get to work

p.s. how do i make the map into a usable map file(im using the radiant map maker)

Which radiant

Jk2Radiant or GTKRadiant

Anyway that does not really matter, I believe your map is for multiplayer?

Do you mean the things that refill your health, That look like the things that run sand for a minute then you turn it around, i call them egg timers!!

1)Can you load your map and play on it even tho it does not load bactas?

2)Are they on the ground perfectly in radiant?

3)have you tried reloading radiant then deleting the bactas and replacing them with new ones?

4)could this be a problem with jk2? a)To find out load ffa_bespin then see if it loads on bespin if not it's jk2 if so it's your map.

Good luck

kylek




snafu24_80

I'm too cool to Post

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16th June 2003

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#4 15 years ago

I'm using JK2 Radiant, yes my map will be for multiplayer, 1) yes i can load my map after doing the bsp fullvis thing(2) yes i made sure they were on the ground properly (3)yes i have tried reloading it and replacing them (4) its not a problem with jk2 i might just have to place large medipacks instead, thanks for the help anyways




Myth6689

Monster Mapper

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31st May 2003

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#5 15 years ago

I think that you have to Phsics Clip the bactas as well. It is under the "system" textures. Its really small.




snafu24_80

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16th June 2003

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#6 15 years ago

please explain better where that option is i dont seem to have it im using jk2 Q3radiant 1.0 beta build 147 the OpenGL properties says version 1.4.0




snafu24_80

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#7 15 years ago

yeah




homo sine domino

 

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#8 15 years ago

nope, only models need physics clip