Can someone tell me how to skin a lightsaber model. I created my own hilt using milkshape and have put the tags on and grouped the saber into one main group. Now how do i UVunwrap the model so i can create a skin map for it, or map the wireframe model flat so i can color in the map for my lightsaber hilt. I think thats the next step. Anyhow the programs i have are Lithwrap (old but free), Ultimate Unwrap3D (newer but trial) Milkshape 3D, Paint Shop Pro 7, and 3Ds Max 4. If anyone knows what to do with any of these programs, or steps please tell me. I have searched forums, tutorials and websites but turned up with similar but different results. All i have found are completely different. Please someone outthere knows and i need help.:confused: -Ty
use 3d studiomax 4
first export it with ms3d(milkshape) to Autodesk 3DS then import the .3ds with 3dstudiomax 4 then select the saber and press the modify button go to "modifier list" and select UVW Map is it a round saber ??? if so select "Cylindrical" and if you want the top and bottem also UVW mapped select also "Cap"
then press the right mouse button and select "convert to: > editable mesh. then go to the modify selection and select in 'modifier list" this time "Unwrap UVW" then press edit (if you've done it right you'll see a window poping up ) there you can edit the uvw cordinates
hope this helped you
3d studio max is the only prog that can create and compile player files, if you get pretty good you could try that :D
I've done what you've said and when i get to the edit UV coordinates i'm not too positive on what to do. i know i'm supposed to break apart the vertices and lay them out but then i get lost on what to do. I select a vertice and hit break selected vertices and it does nothing. If i move it out and then hit the button it moves back to the same spot. Could you please tell me exactly how to unwrap the coordinates properly? If you could that would be a big help. Thanks for replying. -Ty