Caulk_nonsolid in MP? -1 reply

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Crangbor

Enigma

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9th July 2003

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#1 15 years ago

Okay, I'm using JK2Radiant and I wanted to have a hidden passageway. By hidden, I mean I want the entrance to be covered by an illusion of a wall (like the one in SP on Yavin.) To do this, I made the passageway behind my regular wall then cut a hole in the wall to be the entrance. However, I left the cut-out piece and just changed it from Caulk with a texture to Caulk_nonsolid with a texture. I tried it out in SP and it worked beautifully. But then I tried it out in MP and it wouldnt let me through! I even traced saber-trails and shot at the wall in lines to make sure I had the right spot, but none of them even hinted that there was anything but solid wall... Can anybody tell me where I went wrong?:confused:

Crang:confused:




Spector

I'm too cool to Post

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10th July 2003

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#2 15 years ago

Caulk_nonsolid doesn't work in MP. you should cover it with nodraw and then texture the parts you want textures and then select the brush and go under selection and select Make Non-Solid.




Crangbor

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9th July 2003

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#3 15 years ago

Wow... never wouldd've figured that out, then again, this is my first try. Thanks a ton

I have a different problem now that makes me look even more inexperienced, making button-triggered switched. I'll make a new thread for it I suppose.




Moreton

I'm too cool to Post

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11th July 2003

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#4 15 years ago

Im a bit stuck too on mapping. When i put a md3 into a map when I go into the gmae and test it, its not solid, you can walk right through it. Someone help me plzzzz!




Crangbor

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9th July 2003

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#5 15 years ago

hey... I know that one!! lol

models are nevr solid when u put them into maps, you gotta make them soild the hard way... make invisible brushes (caulk would work, I believe) where the model SHOULD be soild, that way they couch the brush and it simulates touching the model.. The brushes dont need to be entirely accurate, just close enough so it looks like you can sit on a bench, or be blocked by a lamp-post, ect. If that doesnt help much, or you get stuck with some other, more basic things, heres a link to the tutorials I use quite often http://richdiesal.jedioutcastmaps.com/tutorials/




Link164

Bounty Jedi

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11th May 2003

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#6 15 years ago

unsolid is good sometimes 4 example chairs in mods like duelers then u can use the sith ( :lol: noticed i wrot sith emote here its sppoesd 2 b sit emote :lol: ) emote that not meditate and look realistic.




Crangbor

Enigma

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9th July 2003

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#7 15 years ago

i think I know what you mean. I was a little annoyed when the maker of JediCouncilGC made the chars soild in the 3.1 version. until then you could to the chair-type sit (/amsit2 on jk2files server) and it would look very realistic. Now you seem to hover a few inches above the chair. Strong are we in the force, but not THAT strong....




Moreton

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11th July 2003

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#8 15 years ago

thanx Crangbor




JK2Striker

Sleep less, Game more!

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29th May 2003

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#9 15 years ago

Oh to make things solid you dont use Caulk, you use clip. otherwise you get the HOM effect