CM_InlineModel: bad number -1 reply

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Darth_Gringo

ANNOYED DEVELOPER

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23rd March 2003

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#1 16 years ago

OK so I finally get my map to compile in under five days and it runs fine. I go into radiant and I clean up a few intersecting trigger brushes, I had a few that were laid right on top of another. How I don't know. But now when I compile the map (which is still working and runs fast. I get an error when I load the map into the game.

Does anyone know what this message means: CM_InlineModel: bad number

:smokin: Darth Gringo:smokin:




Darth_Gringo

ANNOYED DEVELOPER

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23rd March 2003

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#2 16 years ago

OK I will explain the situation a little further, I am using JKII 1.04 the problem appears to be map related, because I can start up any other map I created or download with out mishap. So that leads me to believe it is map related. Every place I have looked for help with this problem relates it to bad shaders in player models. So I am obviously confused, any help resolving this would be greatly appreciated!

:smokin: Darth Gringo:smokin:




Darth_Gringo

ANNOYED DEVELOPER

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23rd March 2003

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#3 16 years ago

another thing I can say for certain is that it isn't a problem with an imported model, because I removed all the models (md3's) and tried compiling and it still happened.

Help!!! please!!!!!!!!

:smokin: Darth Gringo :smokin:




Myth6689

Monster Mapper

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31st May 2003

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#4 15 years ago

oh man, Have that same problem! UGGG I CANT CUT OUT ANYTHING! I LOVE IT ALL!!! :(




Myth6689

Monster Mapper

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31st May 2003

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#5 15 years ago

I dont think that deleting entities is the answer... Ive just deleted a BUNCH and still I have that problem!!!!! I only have 989 entities and I have compiled and had it work with MUCH more than that!!! SOMEONE HELP!