Deutsche Anleitung Um eine Map zu gestalten? -1 reply

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Seth [WA]

I'm too cool to Post

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28th December 2002

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#1 15 years ago

Gibt es die? Ich hatte gernne eine Anleitung auf Deutsch! Da ich die auf Englisch nicht verstehe!

Also wenn hir jemand ist der Deutschsprachig ist und weis wie man das macht der würde mir eine große freude machen wenn er es hir für alle erklärt!

:bows:Marcel:bows:




ESJ_Psycho

Slightly cooler than a n00b

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22nd November 2002

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#2 15 years ago

would be a great idea to SPEAK ENGLISH!!!!:smokin: :mad:




Seth [WA]

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28th December 2002

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#3 15 years ago

OK the seam Masage in English! Haw to make an Map? I hope anyone kan say me that in German bekause i Dont understand it in English! I had Founded one! But I dont understand and the Programs Dont Work the way of ther diskripshion!

Here The Diskription i have foundet!

Ok here is what you need at least to make a workin Map Model:

Milkshape 3D

and NPherno's MD3 Compiler

If you make your models with 3dsmax also get the

Pop'n'Fresh Plugin for Max 2.5 and 3

or if you have max4 Pop'n'Fresh Plugin for Max 4.x

So either do your model with max, UV-map it, and export it to md3 with your Pop'n'Fresh or just do it right in Milkshape 3D if you want (Max's UV-mapping is far better so i recommend doing them in Max)

After that import this MD3 with Milkshape 3D. DO NOT Bother with Textures or something just go straight ahead to the "tools" menu - select "Quake III Arena" and "Gernerate Controle File..." Now make a control file in the same directory as your md3 is and give a corresponding name to your md3 ( yourfile.md3 - yourmodel.qc) if the names do not correspond the md3 would just not be exported again!

Now edit this qc file with a Texteditor (Wordpad)

you will see something like this:

// Quake III Arena MD3 control file, generated by MilkShape 3D // $model "models/players/model.md3" // reference frame //$frames -1 -1 // frame 1-30 $frames 1 30 $flags 0 $numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces) $mesh "pepsi_hull" $skin "models/players/skin.tga" $flags 0

$mesh "pepsi_glass" $skin "models/players/skin.tga" $flags 0

$mesh "pepsi_logo" $skin "models/players/skin.tga" $flags 0

So now edit that file:

// frame 1-30 $frames 1 30

$frames schould be set to "1 1"

$model "models/players/model.md3"

should be set to the path your model has e.g. "models/map_objects/matrix_subway/pepsi.md3"

and now adjust your texure pathes

$mesh "pepsi_hull" $skin "models/players/skin.tga" $flags 0

you can setup a path for every mesh includes in the md3 e.g set it to

$skin "models/map_objects/matrix_subway/pepsihull.tga"

Now save the qc file.

Back to Milkshape - Go to Files -> Export -> Quake III Arena MD3... and export it to the same name.

Next step is to run NPherno's MD3 Compiler - click on Import Objects - load your md3 - select every Object in it and click OK

Then just simply click on "Rebuild Normals" and click ok. last step is to click "export objects" in the window thats ask you about a internal name, type in the reference path to your model

e.g "models/map_objects/matrix_subway/pepsi.md3"

click OK again and voila it's done - just get it into your Radiant and use it!

If you wont help me and only speks English Than You can wide me may be an esy understand Diskription!

Sorry for my Errors! Marcel




The_Getaway

I am the One

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29th December 2002

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#4 15 years ago
Originally posted by ESJ_Psycho would be a great idea to SPEAK ENGLISH!!!!:smokin: :mad:

He said he did't understand english (even tho he said it in german) ! no need to yell at him !:furious: :fistpunch:




PHANT0M

Addicted to GF

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22nd December 2002

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#5 15 years ago

Man, I don't speak German, and I can help only this way:

http://richdiesal.jedioutcastmaps.com/tutorials/

Try this page, and if you don't uderstand english, I can't help you.

AUFWIDERZEN - hehe, this is only german word I know.:D




Seth [WA]

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28th December 2002

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#6 15 years ago

Thanks This can I understand! Have you learned it this way? But i cant start the JK2Rodiant.exe (error)

i hope if i load it me another day downe The Flile will work!




PHANT0M

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22nd December 2002

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#7 15 years ago

Yeah, I learned that way. But, what is the problem. Did you manage to install JK2Radiant, or WinZip cannot open the file, or something else. If WinZip cannot open a file, it means that the file was damaged while downloading. I had the same problem. I downloaded file again and it works now. Try to download again and if it still doesn't work, use a download management program like "Download Accelerator Plus". You can get that at www.tucows.com .




Seth [WA]

I'm too cool to Post

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28th December 2002

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#8 15 years ago

I had install al fils like the discription! Bur if i make a Dubble Klick on the JK2Radiant.exe the Program opwn and it do not react! i cant work with this file can it lay on this? i had installed the Game on the Platte D not on C !?

Marcel




PHANT0M

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22nd December 2002

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#9 15 years ago

Man I don't know what could be the problem. Did you install JK2Radiant into gamedata folder? Check gamedata folder and there you should see new folder - tools, and also check gamedata/base folder and if are there new folders - maps, models, textures - than everything should be OK. I don't know how to help ya. Try reinstalling Jedi Knight2 and JK2Radiant.




AutoCept

Broken heart

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23rd August 2002

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#10 15 years ago

I had this problem has well. Though I didn't find out what was wrong, let me ask you were you downloaded it from?




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