double blade in sp..... -1 reply

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ValinSkarr

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17th June 2002

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#1 16 years ago

If it hasnt been made, then people are just plain lazy, cuz it would be great!!!!! if it has been made, plz tell me where to download, if it hasnt, make it already!!!!!!:mad:




Cepheus

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8th May 2002

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#2 16 years ago

Making a double-bladed saber in sp is currently impossible because we don't have the tools to crack the single-player code.

And just some friendly advice, use the search feature before you post next time to make sure your question hasn't already been answered, because this one has a number of times. I wouldn't want you to get horribly flamed ;)




Guest

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#3 16 years ago

i would just like to say that its not that hard i already cracked the single player coding, im at the moment working on mking a mod where all caracters that have been posted here for download will be available in single player to use as player or as a npc, its not that hard to place them in there, while i was doing that i also found the saber coding and the option of having a choice to make a saber double or single im working on implementing it into a key so u can change it during the game.only hting im stuck on is that making new npc's in the sp game is that they at the moment only can play with a gun and the gun comes out of their waist im trying to fix that at the moment and i think im close, after i fixed that i can make the mod complete and put it up for download if someone knows how to help me feel free to email me.




Jimesu_Evil

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11th July 2002

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#4 16 years ago

I'm a newbie to editing. I've already learned how to edit skins and change models in SP. I've just recently tried to edit npcs.cfg and everything remains the same. There's no guns coming out of the waist, there's nothing. If you have edited them CyberOps, please tell me how. I'll be waiting for your mod to come out soon. The double saber sounds great. :D




JahRydah

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26th June 2002

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#5 16 years ago

CyperOps is there any way you could tell me or email me on how to crack the SP code?? I'm currently in the process of making a complete Darth Maul mod and i'm stuck in some places...i'd say i'm about 75% complete...a few more editions to the menus and everything will be strait...however i need to know how to crack the SP code...please help...dgnr81@hotmail.com




Chrono_MOT

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1st July 2002

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#6 16 years ago

umm...there is no way to crack the SP code. He's talking about spawning new NPCs in-game (something I have a mod for already, which I should just release) using cheats. Someone else is working on a mod that allows you to spawn entities in maps using jk2radiant.

Saying you have doublesabers in SP almost done is complete bs, sorry. Short of decompiling the exe and using ASM there's no way to get it in there currently, so stop lying.

There IS, however, a mod that should be out any day now that gives you one, two, or a double edged saber. It works like a charm, is bug-free, and is a hell of a lot of fun to play.




Guest

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#7 16 years ago

So when do you think they'll give the source code, and how long did it take to give out the Jk source code, did they wait after mots?




Jimesu_Evil

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11th July 2002

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#8 16 years ago

Sorry CyberOps, but I'll have to agree with Chrono_MOT about cracking the SP code. If you really have, release it as soon as you can. And please tell me if you are lying or not about editing NPCs. I'll have to say you're lying until you release the mod and tell me how to edit NPCs. PLEASE tell me how!