how do i get it in a .glm file?
i dont know but what model is it post some screenshots :D
does it work off angle fire cuz that is all i know how to use
does what work off angel fire? take some screenshots of your model and post them up so we can see what you got so far
that is what i mean can you post the pics of of angelfire
there is some sorry if they don't work and don't mind the sites name ... it is my cousins
there if this don't work i don't know what to do
sorry... angelfire is being gay right now so i don't know what to do about it and i don't wanna make a geocities account and they are the only 2 internet site making things.. and expage put you can't post pics on it i know how to use
hey i got a geocities site send me the pics ill put it on my site [email]email@example.com[/email]
Ok dude listen up! If your using MS3D you need to get the GLM Exporter from www.milkshape.com, under MilkShape3D> Downloads (near the bottom). Get that and put it in your MS3D dir, jsut drop it in there, it should ahve the same file extention as about 20 other ones in there. Now you can export! If that dosent work, DL the Jkedi Knight Tools from the site utilities DL section and unzip it to your Game data dir. You must leave it there!! IF you want quick access make shotcuts on your desktop! Ok when your ready to export, go to Tools at the top of the window, then select Q3 Control File. Open that file in word or notpad. there you will see a bunch of "stuff." In that stuff you will see this near the top: $model "models/players/model/model.md3" // reference frame //$frames -1 -1 // frame ?-? $frames ? ? $flags 0 $numskins 0
Where you see //$frames ?-? , change those numbers to ones. Do this with the on directly below it but not any others. It should look like this: $model "models/players/model/model.md3" // reference frame //$frames -1 -1 // frame 1-1 $frames 1 1 $flags 0 $numskins 0
Save this file to the same location your gonna save your model in. Now goto File at the top of the Prog and then Export then save the model as a Quake3 MD3 File: it should look like this, filename.md3 save it to the same loacation as your qc (control file). Goto MD3VIEWER in the JK2 Tools an Open your model. It should show up white but smaller, Choose from the File menu to Export as GLM. There you go! OK BUT WAIT THERES MORE!! LOL
If its a saber model save the md3 as saber_w, make a saber_w.qc, and now in the same location as all of this, create a notpad or wordpad and type saber_w and the other appropiate things. save it as a .skin file. It should look like this:
Do this if the saber has only one skin. If you have multiple groups that have different skins, still save the md3 as saber_w, and in the skin file you will ahve to list all the groups and their skins:
handle,models/weapons2/saber/the_handle_skin's_name.jpg switch,models/weapons2/saber/the_switch_skin's_name.jpg parts,models/weapons2/saber/the_parts_skin's_name.jpg grip,models/weapons2/saber/the_grip_skin's_name.jpg
(same name as the jpg).
Now do the MD3 Thing and when you go tyour model open in there, got to Import Skin File, and select that skin file you jsut made. You will see texture errors. This is normal! You got to have all the still in the right folders before you pk3 it.
Same process as above with the other weapons. Thesre are some changes to make:
Save the model as model_name.md3 and the rest their appropiat names. The skin file will look something like this:
blaster_w,models/weapons2/blaster_r/blaster.jpg or merr_sonn_w,model/weapons2/merr_sonn/merr_sonn.jpg or briar_pistol_w,models/weapons2/briar_pistol/briar.jpg
Im gonna stop here, cause my hands hurt, lol. I can garentee that the above is at least 90% accurate. I had to do this all by memory cause i didnt want to look at all of the stuff. If you have any questions, email me and I'll be glad to help ya! My email is [email]firstname.lastname@example.org[/email] my ICQ# is 138902529 and my msn is [email]email@example.com[/email] hope this helps dude.