I know it can be done. I've seen it before. Does anyone know how to make ships fly across the sky? I've tried to attach a func_train to the ships and various other methods but I'm really stuck. I can't think of any other way. Please help.:confused:
It's most likely done through the use of scripts, if anyone was wondering. I've decided to learn scripts because if you want to take your sp map to the next level that's the only way to go. It might look intimidating at first but if you read the ICARUS manual and study the scripts in the tools folder you'll understand a lot more.
GF Pwns Me!
18th July 2002
It is possible to fly an X-wing. Simply type in: fly_xwing and that is all there is to it. However, it may cause your game to freeze up. :)
11th April 2002
I believe func_train is the way to get it working. Don't forget you need an 'origin' brush inside your 'train' and points to travel from/to. I recommend this tutorial: http://planetquake.com/qworkshop3/tutorials/train/index.html It's meant for Quake 3 but it can work in JK2 as well :)
The Internet ends at GF
19th July 2002
and a tutorial for Flying things u can find on THIS Page;)
I want to be like the Admins
2nd July 2002
well you won't be able to make a model into a func_train so you'll have to build your xwing with brushes. then with an origin brush inside, select the whole thing, rite click and make it a func_train. From there the tut will show you have to make way points to make it move.
Sorry if I wasn't clear, I didn't mean to pilot an aircraft but to have them fly across the screen. It can't be done using func_train or func_anything unless you built your ship and it's something solid that can be manipulated with JK2 Radiant. Just look at the scripts for artus_topside and ns_streets for examples on how to do it. Thanks for the replies.