Here's the hblst i told you about. if you want it email me, i know at least you'll use it well. :)
did you make that and if you did what program and why dont you model for JK2? that looks really good
nah i didn't make it persay, it's a converted broomhandle mauser. not to hard to make once you find the mauser mesh on the net then add to it. That's why i need a modeler, i have meshes i can combine into a finsihed product but no way of converting to a glm for use in jko. I'd rather be doing player models. I got alot of ideas. But no help.
Think of it this way, all models are just simple shapes put together and at diff scales, a cylinder here, a flat square there, then you have a model. what you don't see is the cross sections of a model, just how many cylinders are there to make up the shape. (unless they are glued into one peice.)
I'm pretty good at combining shapes into a model, but not the touchup stuff like ik. I use truespace 5.