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ForceKeeper

Padawan Learner

50 XP

31st March 2003

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155 Posts

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#1 16 years ago

hey, i thought you might know what do do here: I am making a map, and i want add some cool effects, i want lava coming from top to bottom, sort of like a water fall, but lava.. i have the shader for lava and everything, i just dont know how to make it move like a waterfall. if you can, help...

another thing:(should not be in this forum) whenever i try to play mp, i join or create a server, i play for about 2 minutes and then the game goes back to the main menu and it says in the diologe box: GL_ParsePacketEntities: end of message and it happens all the time... help, again if you can.:D




RaSiN_HeCk

3...2...1... Lets Jam!

50 XP

14th September 2002

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1,091 Posts

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#2 16 years ago

I dunno about the water fall but about the error message, do you have a CD-crack? if you do there's your problem, if you don't try reinstalling




AutoCept

Broken heart

50 XP

23rd August 2002

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#3 16 years ago

/me drags EXiT over to answer more annoying shader and mapping questions.




kylek

Helpful Mind

50 XP

22nd March 2003

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2,158 Posts

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#4 16 years ago

I don't know yet but i'll try and find out i need to know that two so when i find out i'll send one big thread in with all the attachments and answers i have been fixing for other threads.

Until then click my name to contact me. :agreed:




Woodburner

Slightly cooler than a n00b

50 XP

11th September 2002

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#5 16 years ago

This might do it,

Obviously the sound needs changing, play it using the effected or as an enitity in a map

Tail { name fall

spawnFlags cheapOrgCalc rgbComponentInterpolation

count 7 10

life 1500

delay 0 1000

origin 0 100 500 0 0 500

velocity 0 -100 -300 0 100 -500

gravity -1000 -1100

rgb { start 1 0 0 0.502 0 0 end 0.502 0 0.502 1 0 0 flags linear }

alpha { start 0.7 1 end 0 parm 10 flags linear }

size { start 1 100 end 75 150 flags linear }

length { start 20 30 end 200 1000 flags linear }

shaders [ gfx/misc/jk_mist ] }

Particle { name Copy of Unnamed Particle 1

spawnFlags orgOnSphere affectedByWind

count 10 12

life 1300 2300

origin 550 -5 250 570 5 525

wind 0 4

gravity -300 -800

rgb { start 0.6745 0.7176 0.749 0.8078 0.8431 0.8588 }

alpha { end 0.5 parm 90 }

size { start 0 end 0 }

shaders [ gfx/misc/gb_dot ] }

OrientedParticle { life 3000

cullrange 800

alpha { start 0.5 0.2 end 0 flags linear }

size { end 800 flags linear }

shaders [ gfx/misc/jk_ring ] }

Sound { cullrange 2000

sounds [ sound/ambience/colombia/waterfall_02.wav ] }