gmax help again -1 reply

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DBerko

Im IMALES,also known as Drizzt

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1st July 2003

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#1 15 years ago

It's me again with gmax. Is there any way to make playable model for jk2 in gmax. I have that tempest pack and i can export models as .md3. what other programs do i need to make them playable. Plz tell me all i need to know about it,or post me site where can i learn all about it.PLZ




Franz

Anime Artist

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29th October 2002

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#2 15 years ago

I really want to know how to do that because payer models are glm but I cant find a glm thing, weapons are md3 but not the player models maybe u need to convert md3 to glm or something




Apollyon

bye-bye for a moment

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30th June 2003

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#3 15 years ago

You can edit glm that are NOT npc or any moving character with Milkshape and its plugins, and you can save them as md3, if you know how to write a .qc file, with the same soft. md3 can then be turned into glm with md3 viewer provided in the sdk jk2editingtool now available even on Pluton. (I know, i've got family right there)




DBerko

Im IMALES,also known as Drizzt

50 XP

1st July 2003

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265 Posts

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#4 15 years ago

i know i can and how to make NOT moving characters in milkshape,but i want to make MOVING,ANIMATED characters with GMAX.