Gtk help -1 reply

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Apologetic

Loves GOD and Jesus :)

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26th May 2003

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#1 16 years ago

Can Any one tell me a sugestion on how to caulk one side of the wall and teture the other my tut sayd just to select the faces do i make a caulk room and put a texture room in it Help!




Mercenary

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26th June 2002

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#2 16 years ago

To texture a side of a brush hold down the shift and the ctrl keys together and left click the side you want to texture. For curves you have to select the whole thing. The tut is probably telling you to caulk unseen surfaces.




Apologetic

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26th May 2003

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#3 16 years ago
MercenaryTo texture a side of a brush hold down the shift and the ctrl keys together and left click the side you want to texture. For curves you have to select the whole thing. The tut is probably telling you to caulk unseen surfaces.

Yea now that works but when i loaded a model and it worked but the system/physic like disapeared when i deselected it and now the same thing happens when i try to load a model

BTW i tried useing jk2radiant to load a model but it says cant find models/blah/blah/blah/blah and stuff ne help?




Mercenary

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#4 16 years ago

In GtkRadiant, by default, clips are filtered out. Go to view/filter and see if clips is checked. Another problem I know of is that sometimes the system shaders don't show up properly in GtkRadiant's preview window, you have to hit Flush & Reload Shaders in the textures menu.

In JK2Radiant you have to manually insert the directory to the models you want to use. At lucasforums.com, in the jedi Knight mapping forum, there is a sticky with the entire list of md3s in the game. You just have to copy and paste the directories to the value field of the model's entity window.




Apologetic

Loves GOD and Jesus :)

50 XP

26th May 2003

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76 Posts

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#5 16 years ago

MercenaryIn GtkRadiant, by default, clips are filtered out. Go to view/filter and see if clips is checked. Another problem I know of is that sometimes the system shaders don't show up properly in GtkRadiant's preview window, you have to hit Flush & Reload Shaders in the textures menu.

In JK2Radiant you have to manually insert the directory to the models you want to use. At lucasforums.com, in the jedi Knight mapping forum, there is a sticky with the entire list of md3s in the game. You just have to copy and paste the directories to the value field of the model's entity window.

Thank you

ok this will be the my question thread so i dont make alot of threads so... it says to add sound for open dors u open the sound/sound.txt file wheres that?