Has anyone come across this error when testing a map??? -1 reply

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Draxtus

GF Pwns Me!

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17th March 2003

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#1 18 years ago

CM_InlineModel: bad number

I added a series of portal cameras (yes, I know how to do them ;)) as well as telports and relay/delay switches. I had already got two examples of each working. I carried on using the same method as the working ones and did a bsp no vis no light to test them (just as I had done with the working bits). When I played the game, my game lept freezing, then I kept getting that error message and the game crashed. Any ideas please? I've already got through a bottle of Aspirin trying to track it down!

BTW I thoroughly checked the target names etc put still no joy :(




Darth_Gringo

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22nd March 2003

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#2 18 years ago

I answered this one before when I had the problem

You have to many func_entities in your map. to many doors, breakables that sorta thing.

:smokin: Darth_Gringo:smokin:




Draxtus

GF Pwns Me!

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17th March 2003

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#3 18 years ago

No its not that. It was just the one teleporter. Since clearing that by relocating it, I've added lots more entities and I havent had a repeat of the error. I think for some unknown reason the system just threw a wobbly.




Darth_Gringo

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22nd March 2003

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#4 18 years ago

Yeah It can happen if you use Xp as well

:smokin: Gringo:smokin: