Help! Compile Problems involving skyboxes -1 reply

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JediJay2003

I don't spend enough time here

50 XP

27th August 2003

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#1 14 years ago

any other ideas? I think it either has something to do with making the sky box *extremely* large, or having too many brush-faces with skybox textures. I'm not sure though, I'm still playing around. can anyone please give me some opinions or knowledge of this? Is there a limit to how many faces can be sky-textured?