help with double doors + another Q -1 reply

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Quall

I'm too cool to Post

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16th April 2003

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#1 14 years ago

Ok, I am having some trouble with doors. I have a set of double doors that open when I walk next to them, which is what I want. However, they both don't open at the same time which everyone probably knows. My question is how can I get them to both open when I walk next to one or the other. I can get them both to open via a switch, but I prefer not to have switches for doors in MP maps.

Now, my other questions are about the console cmd's. In jk2, "r_showtris 1" displayed all the triangles in the map. I tried that command for JA and nothing happens. Any help? Also, what is the command to get rid of the HUD to have a clean levelshot? I saw it before in a post somewhere, but when I searched, I come up empty handed.




yod@

I'm way cooler than n0e (who isn't though?)

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14th April 2004

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#2 14 years ago

select both func_doors open entity window type keyword "team" and value door1 that'll make the doors open at the same time




MeusH

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16th November 2003

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#3 14 years ago

cg_draw2d 0 (get rid of hud, chat, crosshair) cg_drawgun 0 (get rid of FPP gun to make screenshot better)




Quall

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16th April 2003

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#4 14 years ago

thanks for all the help. I appreciate it

oh yah, any suggestions on that showtris command? I wanted to blend the levelshot with the wireframed level shot.




Dark Maul

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14th November 2002

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#5 14 years ago

the command screenshot makes for a cleaner shot, you can make it your levelshot. You need to bind it to a key (i.e. bind q screenshot) and then press q when you want to take a screenshot.




Quall

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#6 14 years ago

yah, that is what I usually do, I just wanted a way to get rid of the hub menu. I remove the player model so I can snapshot in 3rd person, since it is easier to look around. The hud made it look ugly though.




MeusH

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#7 14 years ago

The best way is to spectate (in MP) without hud (and without text "spectator")