help with jk2 radient -1 reply

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forcemaster99

We Are The Borg!!!

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19th May 2003

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#1 14 years ago

in radient i want a wheel on the wall that is rotating but when i try see if it works in jk2, the wheel was spinning round the room. so could anyone please tell me how to make a stationary rotating wheel.




stotto

The Internet ends at GF

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26th September 2002

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#2 14 years ago

To make a basic spinning wheel on a wall: 1. Make your wheel ;) 2. Put it on the wall if it isn't already 3. Place a small system/origin textured brush in the middle of the wheel 4. Select the whole wheel and the system/origin textured brush and make it a func_rotating 5. Select how you want it rotating, default is z-axis, this means that there is an imaginary pole going through the tire at the system/origin brush by the z-axis meaning its going straight from the ceiling down and the tire will spin to the left or right (i forget which) around the z-axis, You have to set the axis depending on where your tire is though.

This should make your tire rotate around one point, being ur origin brush.




kylek

Helpful Mind

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21st March 2003

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#3 14 years ago

Nice explaining...

I can do it easily because i know another in which i have done it but i guess that way is easiest.;)

Just follow the "simple method"!




aidy1972uk

As Helpful as I can be

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1st April 2003

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#4 14 years ago

I have a question.... Although not directly related here I thought I could get an answer anyway.... When making a map and using a sky shader, is there any way you can prevent being able to see the rest of the map behind walls that have the sky shader on them?

I've tried placing sky shader on the parts that you can see through outside part, but all this does is make you able to see into the room.

Its a little frustrating when your doing your best to get a nice looking map, then you go "outside" and you can see boxes everywhere. :(

Any ideas people?




Alig_90

(JoeSolo)

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10th March 2003

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#5 14 years ago

aidy1972ukI have a question.... Although not directly related here I thought I could get an answer anyway.... When making a map and using a sky shader, is there any way you can prevent being able to see the rest of the map behind walls that have the sky shader on them?

I've tried placing sky shader on the parts that you can see through outside part, but all this does is make you able to see into the room.

Its a little frustrating when your doing your best to get a nice looking map, then you go "outside" and you can see boxes everywhere. :(

Any ideas people?

Yeh easy just texture the bit you don't want to see through :D with the sky texture so basically you have ur normal skybox then texture the area you don't want to see with that texture too and voila you cant see through into that part of the map.




kylek

Helpful Mind

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21st March 2003

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#6 14 years ago

I was trying to figure it out a little clearly at least you have taken care of that, i have not seen you around in a while!

Aidy1972uk: It is still a JK2Radiant problem i think making it on topic.;)