Help With Skies -1 reply

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Myth6689

Monster Mapper

50 XP

31st May 2003

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#1 15 years ago

In my map, there are areas where there will be sky textures (such as outside my hanger) and I REALLY want the sky textures. However, when I put those sky textures there, I can see through them to other areas of the map. (i.e. higher levels in map, other rooms, etc.) Is there any way to fix this?

BTW--I am using the Skies\Stars Texture. It is show as a Shader (black and blue boxes) in stead of a Brush with SKY written all over it. Is that the problem?

Thanks

MYTH




Alig_90

(JoeSolo)

50 XP

10th March 2003

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#2 15 years ago

Skies always do that i don't know why and im not sure how to stop it.




Happy-san

Bounty Hunter

50 XP

30th November 2002

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#3 15 years ago

Use the thing with SKY written on it. It will look good ingame.




Myth6689

Monster Mapper

50 XP

31st May 2003

0 Uploads

20 Posts

0 Threads

#4 15 years ago

Well I know that it can be done b/c Griffinclaw did it in His Newest Jedi Council building. It is in a hidden room. He has a space sky texture all around it and you should be able to see through the sky texture to see all the other rooms of the map. But you cant. To get there just go into no clipping mode and then go into the archive room. Then go up and the room is above the cieling of the archive room. It is a neat little secret. Check it out.

Make sure to use the "devmap" command to load the map so you can access noclip. (ex.-- devmap jedicouncilgc)

MYTH