Help with water. -1 reply

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Draxonfly

GF Pwns Me!

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4th February 2004

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#1 15 years ago

I am having trouble with maping water. every other texture and shaders work in the map but I make a pond and when i go and try it out all the splashes and you can swim in it but it doesent look like water all that I can see on top of the water is big Gray and white checkerd image. It seams to be only the water that gives this image, every thing else looks fine. I cant work it out, can some one please help?




Mercenary

Bounty Hunter

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26th June 2002

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#2 15 years ago

What water shader are you trying to use? They don't all work.




Forest

The Internet ends at GF

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9th September 2003

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#3 15 years ago

Best to use water2 from bespin




Draxonfly

GF Pwns Me!

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4th February 2004

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#4 15 years ago

I have tried all the bespin water shaders, and the yavin ones and they all come up the same???




Draxonfly

GF Pwns Me!

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4th February 2004

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#5 15 years ago

"Bump" Still need help.




[PoT]Kaleb

GF makes me horny

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12th September 2003

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#6 15 years ago

The same happened to me, the problem was some maps where making the bespin water textures and shaders to not apear, try removing some .pk3s that has included/uses bespin textures and try again. The JA Matrix Reloaded map maded both the hyperspace effects and bespin water to apear as missing textures, i removed it and everything went back to normal.




}X.O{funkdoc

Jedi Alcoholic

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10th December 2003

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#7 15 years ago

if none of the bespin or yavin water shaders are working... try this

create yourmapname.shader in the shaders folder and add this to it

textures/yourmapname/water { qer_editorimage textures/bespin/water1 surfaceparm metalsteps surfaceparm nonsolid surfaceparm nonopaque surfaceparm water surfaceparm fog surfaceparm trans q3map_material Water q3map_nolightmap q3map_onlyvertexlighting fogparms ( 0.113725 0.137255 0.380392 ) 1024.0 { map textures/bespin/water1 blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll 0.005 0.01 tcMod turb 1 0.03 0 0.3 } { map textures/bespin/water1 blendFunc GL_ONE GL_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll -0.005 -0.01 tcMod turb 0 -0.03 0.5 -0.3 } }

add yourmapname to shaderlist.txt

create your water brush... use caulk_nonsolid to texture the whole brush. then use control+shift and texture the top and bottom of the brush with yourmapname/water

replace all instances of yourmapname with the name of your map.

mak :D




Draxonfly

GF Pwns Me!

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4th February 2004

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#8 15 years ago

Thanks I'll give that a go, I'll let ya all know as soon as I find out. Thanks again