I am having trouble with maping water. every other texture and shaders work in the map but I make a pond and when i go and try it out all the splashes and you can swim in it but it doesent look like water all that I can see on top of the water is big Gray and white checkerd image. It seams to be only the water that gives this image, every thing else looks fine. I cant work it out, can some one please help?
What water shader are you trying to use? They don't all work.
Best to use water2 from bespin
I have tried all the bespin water shaders, and the yavin ones and they all come up the same???
"Bump" Still need help.
The same happened to me, the problem was some maps where making the bespin water textures and shaders to not apear, try removing some .pk3s that has included/uses bespin textures and try again. The JA Matrix Reloaded map maded both the hyperspace effects and bespin water to apear as missing textures, i removed it and everything went back to normal.
if none of the bespin or yavin water shaders are working... try this
create yourmapname.shader in the shaders folder and add this to it
textures/yourmapname/water { qer_editorimage textures/bespin/water1 surfaceparm metalsteps surfaceparm nonsolid surfaceparm nonopaque surfaceparm water surfaceparm fog surfaceparm trans q3map_material Water q3map_nolightmap q3map_onlyvertexlighting fogparms ( 0.113725 0.137255 0.380392 ) 1024.0 { map textures/bespin/water1 blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll 0.005 0.01 tcMod turb 1 0.03 0 0.3 } { map textures/bespin/water1 blendFunc GL_ONE GL_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll -0.005 -0.01 tcMod turb 0 -0.03 0.5 -0.3 } }
add yourmapname to shaderlist.txt
create your water brush... use caulk_nonsolid to texture the whole brush. then use control+shift and texture the top and bottom of the brush with yourmapname/water
replace all instances of yourmapname with the name of your map.
mak :D
Thanks I'll give that a go, I'll let ya all know as soon as I find out. Thanks again