how do i change my sp saber color? -1 reply

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J-2000

Scouser

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24th May 2003

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#1 15 years ago

id like a green saber but i want it as default so i dont have to put in the command (not that i dont mind doing that) also I dont want to end up replacin file names like switchin the blue with the green and the green with the blue. ive seen it done on other mods so how can i do it?




Zekk_Donar

Jedi knight trainee

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10th June 2003

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#2 15 years ago

go to http://www.jk2files.com/file.stuff?body=Cheats and look for what you need hope that helps:)




kylek

Helpful Mind

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22nd March 2003

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#3 15 years ago

I tried to change it but when i saber throw and attack it turns back to blue then when i hold my saber again it is the color i made it.




Dark Maul

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14th November 2002

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#4 15 years ago

It is really quite easy, type this in the console:

if you use the "1" key for your saber type: bind 1 "helpusobi 1; sabercolor green; weapon 1"

if you use the mousewheel to change weapons type:

bind MWHEELUP "helpusobi 1; sabercolor green; weapprev" bind MWHEELDOWN "helpusobi 1; sabercolor green; weapnext"

now the changes will be permanent and when every you draw your saber it will be green.




J-2000

Scouser

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24th May 2003

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#5 15 years ago

never knew that but, how do i set it on a mod? im kinda makin a mod and im goin a step at a time and now im stuck on saber color. the ep3 mod has it set to purple without changin the tga files. but i cant see how he did it. does anyone know?




Dark Maul

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14th November 2002

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#6 15 years ago

put the binds into the jk2config.cfg file and have the mod your making unzip into the gamedata folder.




J-2000

Scouser

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24th May 2003

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#7 15 years ago

it resets when i quit :confused: is there a way i can put it in a config file or something? like an autoexec so it runs second i start thr game up? anyone know this?




Dark Maul

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14th November 2002

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#8 15 years ago

One last idea then i'll shut up. In the ep3 mod they went into the ui/newgame.menu and made it so when ever you click padawan, jedi, jedimaster, etc. it would execute the codes "helpusobi 1" and then "sabercolor X"




J-2000

Scouser

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24th May 2003

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#9 15 years ago

ill try that you know thanx a million for helpin me out. i always say any help is good even if it dont help at all. :)




Dark Maul

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14th November 2002

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#10 15 years ago

You probably already figured it out, but here is something that definitely works:

OK first of all create a directory under the "gamedata" folder. This will be your mod directory.

Now open up Notepad and type the following:

map kejim_post helpusobi 1 wait 60 sabercolor green helpusobi 0

Save this file in your mod directory as "gamestart.cfg".

Now, open up assets1.pk3 in the "base" directory. Extract the file "ui\newgame.menu" into your mod directory.

Now open this file and search for the following line:

uiScript startgame

Delete this line and replace it with the following:

exec "exec gamestart.cfg"

Now create a new PK3 file with this modified file in under the "ui" directory. Make sure this PK3 file is saved under your mod directory.

Now load jk2sp.exe. Go to options, then mods. If you have the patched version of the game, your mod directory name should appear in the mod list. Click on your mod and click "load mod".

Now go to "New Game", select your difficulty and then begin. The level will load the "pit" map. Get your saber out... and... huzzah... it's green!