how do i get the c3po model into my map? -1 reply

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KoX TrentonitE

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11th July 2003

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#1 15 years ago

how in the world do i get the c3po model and storm trooper models in my multiplayer map as they do in the graveyard man and the DMF clan map....i need it for a museum part of my map :D...any help would be greatly appreciated




kylek

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22nd March 2003

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#2 15 years ago

Just open jk2radiant and goto load project then find your way into gamedata folder and find StarWars.qe4 then open.

Now close radiant then reopen it now right click and goto NPC menu then find "NPC_protacol_droid" which is really c3po.

All you have to do now is click it so it will add into your map.

Now press n and read what it says cause it tells you how to make it solid and what the check boxs do.

Now right click again and goto NPC menu now find NPC_stormtrooper and click.

It's just the same again press n and read about what the stormtrooper check boxs can do! ___________________________________________________________________________ Make sure you place them where you want also right click and put waypoints in then press n and put targetname 1 on the first one then on the other waypoint put key: target value: 1

Now press enter and type into Key: targetname in value type: 2 then on a new waypoint press n and in the key section type: target in value type: 2

And so on...

Place the waypoints in line as to where you would like them to go!




tFighterPilot

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8th April 2003

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#3 15 years ago

He's talking about MP map




KoX TrentonitE

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#4 15 years ago

yea im not talking sp...even if i was...i still dunno how to do it. >.< lol......but yea...if u kno how to do so for MP that would be sweet :D




kylek

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#5 15 years ago

I said for both put an npc then press n and make it solid.

Also if that does not work unpackege the model you want and find the .glm then drag it onto your desktop or something.

Now go into your tools folder where jk2radiant is and open MD3View.exe if you have not got it then click here:

Now open the .glm from the location where you dragged it from the pk3 (the best way to unpackege is to rename the .pk3 file to .zip then find the .glm and drag it out!) now goto file then click export to .md3 now close the program once it is complete and make a folder called models then another called players.

Now put the .md3 file into players then put that into models then drop it into your gamedata/base directory.

load it inyour map as a model goto misc_model and press n then load the model and delete C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base and leave models/players/playermodel.md3 in the colum then click open.

Press n and place it where you want save your map test it out then when you reload your map the model will load properly all you have to do now is include the models/players/playermodel.md3 when you packege up your map along with the bsp file!

Good luck




tFighterPilot

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#6 15 years ago

There are two flaws in that kylek.

1) You can't open glm with MD3View

2) Even if you could do all that, C3PO would be only a statue and will not move.

I think someone was making a mod for that, not sure.




KoX TrentonitE

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#7 15 years ago

well see i dun need him to move so thats koo and all but like he said....glms can't be opened in md3 view