I actually have a few questions, and any help at all would be GREATLY appreciated. No, I did not have time to search the forums to see if my questions were already answered, so please, do not get angry if these are common nOOb questions. :)
1. Make a teleporter not be silent 2. Make an elevator with four activation switches 3. Make a switch-activated teleporter 4. Make a spiral staircase 5. Make a zone in which there is no gravity
If anyone can help me with any of these questions, please, please post!
Look for a site with Rich Diesels name, he is the god of mapping tutorials, no really its good!
Sorry its Rich Diesals heres a link
Thx, that is a great tutorial. However, that's what I learned off of :P. It doesnt answer my questions, so if anyone can..please help me!
I don't know a thing about mapping, the building part of it that is, but I've a damn good idea about your silent teleporter problem (I think!!)
I'm assuming that you have to set where a sound is activated? Assuming that, you have to point the program to right folder for sound?
If this is the case, then try pointing this particular sound to:
Depending on which you prefer, or if your at teleport start or finish I suppose.
Or extract these two files from the asset0.pk3 and put them with your map file and point them there, but I would think that you would not need them as everyone already has these files, from what I understand how the game works.
Anyway, give it a shot and let me know if I'm right, coz as I say - PURE guess work!! :D
Thx I think that may help...
Anymore suggestions or answers to my previous questions?
Hi since my last post I've started getting into mapping, I've a question for you now.......
When I load up an ATST into my map its covered in the system_physics texture (I'm understanding what that is for) but I can't seem to find the actual textures for it, when I test map there is an invisible atst that you can shoot at and jump on, just can't see the bleeding thing!!:uhm: could someone possibly point me in right direction to fix this error, maybe once I've sussed this one out I can work out rest (lamps doing exactly same thing as is anyother prefab I attempt to load up)
Remember I'm only 10 days into mapping, have checked the tutorial and can't find anything for looking regaurding this problem.
So please, if you could give me a quick "idiot's" instruction to sort my problem out.
(Hopes I don't have to actually texture the thing myself!)
Originally posted by [DUO]Legolas I actually have a few questions, and any help at all would be GREATLY appreciated. No, I did not have time to search the forums to see if my questions were already answered, so please, do not get angry if these are common nOOb questions. :) 1. Make a teleporter not be silent 2. Make an elevator with four activation switches 3. Make a switch-activated teleporter 4. Make a spiral staircase 5. Make a zone in which there is no gravity If anyone can help me with any of these questions, please, please post!
I can help with those... 1) Teleporters arent silent. I used them in my map and they make a sound. If yours dont then I dont know whats wrong. 2) use brushes made with system/trigger and convert them into trigger_multiples that have the 'use' box selected in the entity editor ('n' key). Then select them one at a time to the elevator using CTRL + K. 3) once more create a trigger Multiple and have the 'use' box selected in the entity editor. then use CTRL + k to target it at the teleport brush. In both of the above cases, make the trigger a decent size so that you can stand in the space it occupies. 4) Spiral stair cases: got here.. http://www.cydom.freeserve.co.uk/jk2web/spiral_stairs.htm 5) Gravity: I dont believe you can alter gravity in one specific area. But theres a small mention of it here: http://planetquake.com/qworkshop3/tutorials/worldspawn/index.html
DUO STINKS OR SUCKS DEPENDS ON WHO U ARE
Coming from a [CoP]
I was just wondering how to do a regular teleport door thing, I saw before you mentioned the one with a trigger, I just want to know how to make a regualr one, thanks in advance:lol: