Is there anyway i can import an existing model into a 3d program like gmax, 3dsmax, animation master, rino, etc etc? PLEASE help
sure, just unpak the model you want to import into a temp folder or whatever. then open your modeling program and choose file import.. for milkshape there is a glm importer plugin available. for gmax its the same. don't know about the others.
i haven't found one for max yet :( if anyone could point me in the right direction i'd much appreciate it
ya thats the funky thing about these modeling programs. I use milkshape http://www.swissquake.ch/chumbalum-soft/ms3d/download.html
. . .then i get the milkshape glm importer plugin here http://www.thehekawis.com/jk2models/html/mainframes.htm
I import the glm to milkshape, and you can edit it with this program, export the finished product as md3(there is no glm exporter plugin for milkshape that i know of), then you can use the md3view that came with jk2radiant as explained below. But i use gmax, http://www.discreet.com/products/gmax/
. . .so i export the model from milkshape as md3, which feature is included. Then i get these plugins for gmax http://www.btinternet.com/~howe_alison/brothers/
. . .gmax can import md3's but you need the above plugins to export as md3, no plugin for glm export that i know of. I then export as md3.
then i use the md3view.exe that came with jk2radiant and open my finished md3 there, and export as glm, it has both capabilities without the need for plugins.
as for 3dmax i don't know what plugins are available and finally here's a good tut site for different modeling programs http://www.thehekawis.com/jk2models/html/mainframes.htm