I'm too cool to Post
10th May 2002
I would suggest everyone go to this site and read up on this amazing tool available to the Modding Community:
It's an excellent tool for newbie Modellers and Modders as well as the aspiring game developers (who could probably make it sing...). It allows for model creation, skinning, as well as a Map/Level editor.
Since JK2 is based on the Quake 3 engine and Gmax has a plugin for Quake 3, it would be nothing for Raven to release Gmax plugin for Outcast (although, they'd have to get the GMax SDK to do it).
I am calling on all who would be interested in an "idiot proof" set of Outcast SDK Tools to work with to contact Raven and Lucasarts to lobby them.
If we, the fans, make enough noise, it will happen. It happend with Jedi Knight, we can make it happen with JK2. It's up to us. :dance: http://www.discreet.com/products/gmax/gmax_index.html
I didn't make it!
I have been wanting the SAME thing! We need to make some noise here! Com'on people!
11th April 2002
I highly doubt this would happen..
Quake3 and JK2 are fairly different when it comes to models. JK2 does use the same engine BUT it's heavily modified by Raven to suit their needs. Quake3(and most other games) use and .md3 file format which is widely supported out there. JK2 (and SOF2) use GLM models which are much more complex and follow a different system. They are only editable by high end programs. Gmax and Milkshape are low poly modelling programs. To get any kind of support Raven would need to spend a lot of time working on the code and while it's a great thing for us to have that it's taking time (and money) out of Raven's hands which isn't what they want.
I'm sorry if I'm coming out to negative but it is the sad truth :(. You have to think of Raven's side of things as well... I have hope in Mete though.. I really hope he manages an XSI exporter for milkshape (which should be able to be ported for Gmax I think) and perhaps that will let us make/edit JK2 models.. but even that is highly doubtful since the programs aren't powerful enough to handle all the model information.
Anyways.. here's wishing for some kinda modelling support :D