make sabers mod compatible -1 reply

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LBuRNa

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10th September 2002

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#1 16 years ago

how do you make a saber mod compatible and also have icons to go with it??? can someone please tell me or better yet make it for me. i'll list the sabers that i want if someone wants to make it for me. if not just tell me the process step by step.




Dragon_Knight

I post to get attention

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18th October 2002

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#2 15 years ago

Do you have jedimod? if u have there is a txt file AboutTheHilts.txt where Dest (i think) explains about mod compatible sabers and how to do it but i tried to do a sword (masamune) mod compatible but it didint work i probably did something wrong




LBuRNa

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10th September 2002

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#3 15 years ago

yeah i tried that to. common people we need help here.




Covax

The Internet ends at GF

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30th June 2002

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#4 15 years ago

I've made every sword I could find as mod-compatable as I could for the JediMod: Dragon Remix.

It's not that hard, here's the Masamune (need to reskin the handle) and the gold Katana from the Bushido mod: http://members.rogers.com/dragonremix/shot0007.jpg

As for how to.. well grab a pencil:

0 - you have to have at lest 3 files: a .GLM and .M3D and an image (jpeg or tga). If you don't, yer screwed.

1 - Make sure all the files you need are in the /base/models/weapons2/ directory.

2 - You need to make a directory called saber_(swordname). Shove everything into that directory that came with the sword.

3 - Open the GLM file with Modview.

4 - You'll see 3 brnches on the right side, look under the Surfaces one. Note down the names that are under the list. In this case it's only "w_saber".

5 - Now create a text file called swordname.skin. Write the name of the heading(s) you just jotted down, followed by a, comma then the NEW path of the image file. I'll look something like this:

w_saber,models/weapons2/saber_masamune/masamune.tga

Now save the file ion the same directory.

6 - Now open the M3D file with M3Dview. It'll complain that it's can't find the skin, ignore it.

7 - Now select 'import skin'. Chose the skin file you just created.

8 - Now selcect the Export M3D and then Export GLM commands.

9 - Create a little image file and call it w_icon_lightsaber_na.tga. What I usually do is paste a screenshot over an existing one.

10 - Test it out.

Now that's now it works for me, dumbed down so that I can understand it, thanks to White Rider. This is also cool because you can have multiple skins for the same model, ie Gold Katana, Silver Katana, Black Katana.

If that still dosen't work I may release an updated 'Blades Pack' for the JediMod: Dragon Remix. I'd need to add more that 2 new swords to make it worthwile though.




Covax

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30th June 2002

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#5 15 years ago

:cool: So.. guys.. did you get it to work or what?




LBuRNa

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#6 15 years ago

sorry about that covax. i hardly check up here. i tried it but it just seems too complicated. first of, how do you get a glm & m3d. i mean when you download a saber from the internet don't you only get a pk3 file???? and where do you get a mod view. seriously can you explain it step by step from downloading the hilt and just work from there. i seriously don't know where to start. i'm going crazy here!!!

if anything can you make it for me. i want about 7 hilts that can be found at jk2files. i'll list them here if you want to do it for me. i'll owe you big time if you do. but if you don't want to, just explain it to me really really slow. i'm newb sorry.




Covax

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30th June 2002

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#7 15 years ago

In case you're wondering I know $%^#-all about modeling. It tokk me 2 days of tinkering to understand those above instructions myself, but after I did it was a cinch.

1 - Modview and M3Dview come with the JK2 tools pack from Raven.

2 - A .PK3 file is basicaly a ZIP file. Program Windows Explorer to open them with Winzip ie click on is and Windows will ask what program to open it with.

3 - Play around with existing PK3 files, unzip some stuff, say a skin, and you'll see how a PK3 is set up.

I'm not really into Hilts. I've got The Exar Kun and Samurai 3000 done for JediMod: Dragon Remix. I'll do ONE more for you but not 7.

On a differnt note I'm going to delay releasing my Mod-Compatable swords pack sincec I don't want to steal the thunder from the LotR team.




LBuRNa

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10th September 2002

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#8 15 years ago

yeah i hear you. ok first of how do you extract the pk3 file.




Covax

The Internet ends at GF

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30th June 2002

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#9 15 years ago

:cool: Rename it into a zip file. ie change 'Sword.pk3' into 'Sword.zip'.

After a while you'll get sick of renaming an'll just program Explorer to use Winzip to open PK3 files.




AutoCept

Broken heart

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23rd August 2002

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#10 15 years ago

Or go and download Pakscape which I like more than Winzip....




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