I hope to god this will make sence....
I've been looking through the animation sequences using mod view.
I'm wondering how I could create a command list to activate certain animations....?
You know what I mean...?
Like in JediPLUS and OmniMod where you put /dance1 in console and player spins around.
Anyone out there who can help/point me to a tutorial, I've searched forums but to no luck, maybe using wrong words but nevertheless getting nowhere fast and would really like to know how to do it.
Thanks up front. :cool:
I think you do it in the .qvm files that is what makes the moves how they move and the location like a stance is made in the .qvm file it is based in: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\vm
The vm folder is in a pk3 but i'm sure you know how to edit the assets try looking in there i have never followed a tutorial about modding in my life and i can do it no problem i worked it all out!
No luck :( I can't seem to find anything that would suggest the command and its action to work off.
the vm file is just a load of mumbo jumbo with some english at bottom with familiar looking actions but no command to start it.
I see well thats the file Jamod uses and this stances thing i tested and they could understand it ok so maby they used some program of some sort.