Modding DFA's? -1 reply

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lasersailor184

I'm too cool to Post

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30th November 2002

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#1 15 years ago

Is it possible to make all the DFAs able to be executed without a guy RIGHT in front of you? I'm playing a mod with the two extra stances. They are great moves, but absolutely useless unless you can pull them off at the exact instant you want. This applies to yellow stance too. Anyway of changing this?




Alesh

I don't spend enough time here

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2nd September 2002

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#2 15 years ago

It would be much better if you made the move whenever you wanted instead of this, maybe they made it this way bescause it would mess with the normal jumping swing or something. (I think you can edit how stances work but i don't know how)




lasersailor184

I'm too cool to Post

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30th November 2002

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#3 15 years ago

Does anyone know where to go and with what to edit this?




Marker0077

Some n00b that binds specials

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10th August 2002

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#4 15 years ago
Originally posted by lasersailor184 Does anyone know where to go and with what to edit this?

Ravensoft nor Lucasarts never released any animation software, it's possible there are some tools out there you can use to do that, but I have no clue where to look for them. I know some people that do, but until I have at least an amatuers grasp of coding & I start on my own mods, it's not something I intend to pursue.

I'll ask around about the software & get back to you.




Marker0077

Some n00b that binds specials

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10th August 2002

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#5 15 years ago

I believe that in order to make new DFA's the hardest part about that would be the animations themselves. here's a thread on creating new animations http://www.lucasforums.com/showthread.php?s=&threadid=88125.