Modeling Trouble -1 reply

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Generic_Jedi

I'm too cool to Post

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18th November 2002

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#1 15 years ago

Hey guys. :)

Uhh I'm kind of new to modeling, and I have a query to ask. :) It's concerning about modeling a standard bipedal male model in 3D Studio Max.

I've pretty much figured out how to create the main torso and legs (cylinder unionized to a cylinder), but I am having a huge amount of trouble creating reconizable arms.

Simply unionizing a cylinder to the side of the torso won't work, you have to somehow create a shoulder, but I don't really know how to shape one. :confused:

So, uhh, what do you l33t modelers do to model real-looking shoulders+arms for your characters?

Thanks a lot!!! :D

G-Jedi




EXiT

7o'nine

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11th April 2002

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#2 15 years ago

I'm having the same trouble with my model! I have the arms left to do and they just aren't coming out right.. *sigh* Perhaps look at the meshes of existing humanoid models and see what it's like?

EXiT




Generic_Jedi

I'm too cool to Post

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18th November 2002

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#3 15 years ago

Hmm, I've tried that, but by then, any primitive used has been so modified that you cannot tell what it was. :uhm:

So uhhh.... ???

:uhm:

G-Jedi