Hey guys. :)
Uhh I'm kind of new to modeling, and I have a query to ask. :) It's concerning about modeling a standard bipedal male model in 3D Studio Max.
I've pretty much figured out how to create the main torso and legs (cylinder unionized to a cylinder), but I am having a huge amount of trouble creating reconizable arms.
Simply unionizing a cylinder to the side of the torso won't work, you have to somehow create a shoulder, but I don't really know how to shape one. :confused:
So, uhh, what do you l33t modelers do to model real-looking shoulders+arms for your characters?
Thanks a lot!!! :D
I'm having the same trouble with my model! I have the arms left to do and they just aren't coming out right.. *sigh* Perhaps look at the meshes of existing humanoid models and see what it's like?
Hmm, I've tried that, but by then, any primitive used has been so modified that you cannot tell what it was. :uhm:
So uhhh.... ???