modelling -1 reply

Please wait...

Alphaskull

I don't spend enough time here

50 XP

17th September 2002

0 Uploads

20 Posts

0 Threads

#1 15 years ago

I made a model using the reborn model. I added my own skin guards, gauntlets, and cloak. I used milkshape to do this. I was able to open it in MD3view. But when i open it , a window says unable to attach textures model/players/skin.tga. What is skin.tga!? But then i still reconvert the model back to glm. and everything looks fine, but then i import the recoverted model back into milkshape and there are no materials or textures, just one file named skin.tga. What am i doing wrong? I renamed all the textures for the model FoJ_torse.tga..etc. Can someone help me with exact steps to take?

Thanks, FoJ_JK_Miyamoto




Alphaskull

I don't spend enough time here

50 XP

17th September 2002

0 Uploads

20 Posts

0 Threads

#2 15 years ago

Now i tried to open the model in ModView . and it says model.glm exceeds MAX_QPATH. what does this mean?




AOJ_BahamutZERO

Dread thinks I'm a special person

50 XP

27th August 2002

0 Uploads

286 Posts

0 Threads

#3 15 years ago

Eh hem..... Did you ever consider reading the thread:

The big skinning and modeling resources thread, read this first

Before you made this thread? The answer to you question is in there you just need to look:smack: