it may also depend on how you compile it too, and depending on the size of the map, I use both gtk and jk3 radient (gtk for building and compiling andsometimes jk2 for texture) gtk radient compiles a lot better than jk2radient, especially for larger rooms.
yea im gonna try and dl gtk and use it to compile as soon as i get the chance...:uhoh:
ASDFJASDLJFHASJFHALSDJF:mad:!!! it still wont work! when i do bsp fullvis in gtk radiant it says the bsp connection timed out!
When i first used GTK radiant it did that to me basically what you have to do is go into Radiant then go to edit-preferences when that appears select under 'other' BSP monitoring and click on the button that says enable bsp process monitoring then you won't have any problems :)
The reason it opened in Single player was because i had just bsp d it and it was saved in maps. I did not pk3 it or add an .arena file so this is why. No problems i had it solved the day i posted LOL
ok thx ill try that:D
Don't use bsp full vis to compile with gtk radient, use one of the bsp q3map2 options instead, I usually use
Q3Map2: (test)BSP -meta, -vis, -light -fast -super 2 -filter I use this when I compile the map to test it.
Q3Map2: (final)BSP -meta, -vis, -light -fast -filter -super 2 I use this for my final compile before I pk3 it and ship it out.
It always turns out a lot better than using fullvis, especially on big maps.
hmmmmm well i got it to compile into a .bsp file but when i go to test the map i get an error:mad: it says
Error: CM_LoadMap: maps/vincentscastle.bsp has wrong version number (1953068142 chould be 1)
btw i used bsp fullvis in gtk radiant to compile this one
like I said in my other post, try Q3Map2 to compile and see if that helps any, Q3Map2 compiling is so much better. It's faster and the map comes out looking better.
k ill go do that now and get back to you with the results:D