My Pk3 thing isnt working.... -1 reply

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ObiWan_JC

I'm too cool to Post

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4th December 2002

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#1 16 years ago

I have pakscape i put in 2 new directories a LevelShot and a Map and i put the level shot thing in and the .BSP Map In The Map Part and then put it in the base file and i cant c it when i start up my game.... CAN ANYONE HELP ME WITH THIS PROBLEM Because i have a This clan map do by 6:00 pm Est ToNight:(




sparkyisgod

Addicted to GF

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26th October 2002

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#2 16 years ago

you have to make an arena file for it

to make one just open up note pad and put this in

{ map "whatever" longname "whatever" type "duel,ffa,ctf" }

and rename it to a ".arena"




ObiWan_JC

I'm too cool to Post

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4th December 2002

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#3 16 years ago

???????????????????????????????????????????????????????????????????I Did MapName: -=JC=-ClanMap FullName: -=JC=-ClanMap.pk3 Gametype: FFA Then I Saved It and turned it into a pk3 file with pkscape and then put it as srpits in a new directory... IT STILL DIDNT WORK:( :( :(




BloodHound

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2nd December 2002

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#4 16 years ago

Ok you are doing it wrong you are suppost to make a .pk3. you just have to rename the zip file that Now you're done! It will work in the game on your computer (try it out), now you just need to put it together for other people to see. You need to zip it up into a .pk3 file like the others in the "base" dir. Now, since you want to make sure the .zip file remembers the path to each file (remember how when you extracted files into the "base" dir, it created all the right subdirectories?), you have to add the files to the .zip file from a dir higher then "models" and you must add using "wildcards" (don't worry, I'm about to explain and walk you through it). The best way I've found to do this is to make a new directory in "GameData" called "mods" (or whatever you want to call it). This acts as a substitute "base" dir for our current purpose of zipping up your work. Copy the "models" folder into this new folder (if you have more than one skin you've done, be sure the copied "players" dir only has the model you just modified). Now, go back up to your "mods"(or whatever you named it) dir and create a new .zip file. Open it up and hit the "Add" button to add files. Browse to the "mods" directory you just made and make sure that "include subfolders" is checked. Then click on "Add With Wildcards". This will add all the files you just made and include the folder/directory path to them (you should be able to verify this when you're done adding and look at the file list in the .zip file). Make sure the .zip file only contains the new files you made (not, for example, the original image files), this way you keep your filesize down and don't accidentally overwrite other people's files. Now save and exit WinZip, and rename the file to whatever you want and change the extension from "zip" to "pk3".