My turn to have problems with Radiant -1 reply

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Apollyon

bye-bye for a moment

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30th June 2003

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#1 15 years ago

Hi everyone...:( OK, let's go, here's my problem : my map, "map1.map", worked, yesterday. I began to create a new map, "map2.map" (let's be original). It worked. Now i've come back to map1.map.

When I bsp it, ... nothing changes. The new map1.bsp created is the same, byte for byte.

So I saved "map1.map" as "test.map", bsped it : "could not find test.bsp", 35 sec later. Normal, i 've never bsped it before !

well well well...

Thx for your help !




$Michiel$

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24th April 2003

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#2 15 years ago

What kind of error does it give, when its done compiling?




Mercenary

Bounty Hunter

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26th June 2002

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#3 15 years ago

What compiler are you using?




Paradox1

Supreme etc

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9th June 2003

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#4 15 years ago

Aha my turn to reply ho ho ho ho ho etc. Yes it happened to me (just like practically every radiant error ever) once, and I've never sorted it. I just had to start another map which worked. Then I changed to gtk radiant, and it sorta worked a little. Ok that didn't help at all, but I thought that I'd reply so that you know it wasn't just you that had the problem.




Apollyon

bye-bye for a moment

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30th June 2003

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#5 15 years ago

Here's in attach a jepg of the message that appears for test.map. It doesn't appear for map1.map, just compiles in 6 minutes with bspfastvis(1/2). For test.map, i tested fullvis and fast1/2, it gives the same. I remember i heard about the junk.txt file. What about ?




$Michiel$

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24th April 2003

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#6 15 years ago

I think i now what it is, but im not sure, could you copy all the text at the bottom in a .txt file, because i cant see it here. (You can scroll up at the bottom).




Apollyon

bye-bye for a moment

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30th June 2003

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#7 15 years ago

here you are...




$Michiel$

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24th April 2003

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#8 15 years ago

Im sorry, but my computer won't let me open it, can you make a post of it? just copy it all here




Apollyon

bye-bye for a moment

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30th June 2003

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#9 15 years ago

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/test.map SoF2Map v1.0c (c) 2000 Raven Software Inc.----- Lighting ----entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shaderentering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shaderReading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/test.bspc:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/test.bsp could not be found completed. Run time was 0 hours, 0 minutes and 36 seconds




$Michiel$

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24th April 2003

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#10 15 years ago

Are you sure this is all? because when i compile it starts with:

================== Running bsp command...




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